Watch Dogs Multiplayer Undergoes a Couple Changes to Discourage Disconnecting
In order to encourage people to finish the hacking session in a multiplayer match and not disconnect, the Watch Dogs developers have implemented a new feature where the victim of a hacking invasion will never lose Notoriety, even if they fail to find the hacker.
As well, “players losing a ctOS Mobile Challenge will never lose Notoriety. As long as they have passed a few checkpoints, they will gain Notoriety, even if they lose the match. Now, no one will have a reason to quit a match before it’s finished.”
What do you think of these changes?
[Source: Ubisoft Forums]