Shuhei Yoshida: Bloodborne Director Wants Players to ‘Feel Like They Might Die at Any Time’

February 23, 2015 Written by Jason Dunning

In part 2 of IGN’s Making of Bloodborne video series, Sony Worldwide Studios President Shuhei Yoshida, Sony Japan Studio Head of External Development Masami Yamamoto, and Yasunori Ogura of From Software PR discussed various elements of the game.

Early on in the video, Yamamoto speaks about how Sony and From Software’s collaboration on Bloodborne started after seeing the success of Demon’s Souls on PlayStation 3:

We started this project because we had been hoping to create a new game with Miyazaki-san and From Software since the success of Demon’s Souls in Japan and other regions.

Shuhei adds that the marketing for Demon’s Souls in Japan was fairly low key, and it was “consumers in Japan who purchased the game and found out how great and how deep the game is, despite the initial difficulty.”

A bit later, Yamamoto explains how it was Sony who approached From Software about doing the game:

Usually, developers come to us with their ideas to start a new project. Bloodborne was a bit of a special case, as we had a strong desire to work with Miyazaki-san, we brought the idea to From Software.

In terms of difficulty, Yoshida brought up how Miyazaki “doesn’t necessarily want to make the game harder or more difficult from the difficulty. Rather, he would like to make players feel that at any time they might die. He wanted to make the battle combat more active, so that the players go more aggressive, and the risk/reward dynamic will change much higher.”

Over on the PlayStation Blog, Sony teased something Bloodborne-related to be revealed on Friday morning.

Bloodborne launches for the PlayStation 4 on March 24 in North America and March 25 in Europe.

[Source: IGN (YouTube), PS Blog]