Rainbow Six Siege Season 4 Reveal on November 13, Skyscraper Map Previewed

November 3, 2016 Written by Jason Dunning

During the PC & Xbox One Pro League Finals on November 13 on Twitch, Ubisoft will officially reveal the Rainbow Six Siege Season 4 Red Crow map and operators. Ahead of the full reveal, new details will be posted daily on the Operation Red Crow website.

Today, Ubisoft brought out a preview trailer for the Skyscraper map, saying, “Our fourth post-launch free map is perched high above the streets of Nagoya, Japan, set on top of The Skyscraper.”

As for the new Operators in Operation Red Crow, they’re called Echo and Hibana, leaked images posted by Reddit user cheesetoaster13 reveal.

Full details on Rainbow Six Siege Season 4 will be posted prior to launch, but for now, Ubisoft has revealed that caliber-based destruction for all weapons is coming, they’re working to address accurate hit registration, and better ping reporting will be introduced:

For our first look at what the season brings, we’re going to be introducing caliber-based destruction for all weapons. Up until the launch of Season 4, every bullet has created the same size hole. The impact zone and fragility sphere are now weapon-specific, which means stronger calibers will create bigger bullet holes and generate larger impulses. This will create an even more realistic experience with the destructibility of the environment.

There is something we also want to address. We know that accurate hit registration is a priority in the community, and we want to assure you that it is a priority on the Dev team. When we are addressing hit registration, we are really looking at a number of things: latency, kill cam replication, and the actual server-side registration of hits. Here is what we’re working on regarding fixes in these areas coming in Season 4.

We will be introducing better ping reporting to help us understand what the variables are when a player experiences a frustrating moment. Regarding network and latency, we fixed an issue relating to network compression that was causing some inaccuracies in hit registration. This should help in certain situations. We also found and resolved a movement issue related to stances that would create a misalignment in the head placement when registering a hit. We are continuing to monitor and address hit registration very closely, and will be something we will never stop trying to improve.

Season 4 won’t be the end of Rainbow Six Siege, as Ubisoft plans on supporting the game for years to come.

[Source: Rainbow 6 (1), (2), (3)Reddit via VG247]