Kojima: Death Stranding Is an Open-World Action Game “With a Lot of Freedom”
Sitting down with PlayStation Australia at RTX Sydney earlier this month, Hideo Kojima said Death Stranding is an open-world action game where the players has lots of freedom:
I can’t really speak on [the gameplay] right now but in a word, it’s an action game – an open world game, with a lot of freedom. You have a lot of freedom of choice to do what you want to do and you can get in vehicles and so on. If you are a fighter, there’s plenty of opportunity for that. If you’re not that type of player, there are other ways to play this game. I can’t really say much more, but it’s an open-world, action game that’s very intuitive to play. Once you get into the world and start to explore more, we’re hoping there’s something there you’ve never seen before.
While most action games give players a gun and team them up with others to take down a stronger opponent, Death Stranding will offer something different. “In this game you can do that but I wanted to go a little deeper beyond that with something that doesn’t focus on a weapon like a gun and that’s what has a connection to the strand concept,” he said, answering a question about the ‘Strands’ concept.
Death Stranding won’t require an internet connection and you can play by yourself, but if you do go online, Kojima teases that you’ll find something unexpected:
Again, [the online gameplay] is something that we can’t say a lot about at the moment but if you want to play the game stand-alone, without an online component, that’s perfectly fine. We do have an online component and, again, it’s different as there will be something different versus what most people expect from an online game. A lot of games have a ‘campaign mode’ and once you’re done with that you take it to the online mode. This game is not that kind of structure.
According to previous comments from Kojima, Death Stranding will be available for PlayStation 4 before the Tokyo Olympics in 2020. At the moment, Kojima Productions is still hiring staff and running tests, “but we have made it to the stage where we have the framework worked out,” he adds. “This year is all about hardcore production and development, so please look forward to the fruits of our labor further down the road.”
[Source: PlayStation Blog]