Destiny 2 Project Lead: “We Would Never Hold Back Game Performance on a Platform to Appease a Partner”
Addressing some of the stories that have popped surrounding Destiny 2’s performance on Xbox One X, Project Lead Mark Noseworthy revealed that Bungie would never hold back performance on a specific platform to appease a partner (Sony, in this case), and Sony hasn’t asked them to.
Here’s Noseworthy’s full statement:
We would never hold back game performance on a platform to appease a partner. No partners asked us to either.
We optimize for each platform’s tech to deliver the best social action game experience we can. Period.
All consoles will run at 30fps to deliver [Destiny 2’s] AI counts, environment sizes, and # of players. They are all CPU-bound.
We are currently evaluating 4K for Xbox One X. It launches after [Destiny 2] and so we are focused on the launch consoles right now.
The question of performance parity on PlayStation 4 Pro and Xbox One X popped up in interviews this week with Xbox and PlayStation bosses. Phil Spencer said there was no technical reason why a game couldn’t look better on Xbox One X, while Jim Ryan said history tells us that developers won’t put in the extra work to take advantage of the extra power. Asked if Sony was telling publishers to hold back the performance of games on Xbox One X, Ryan replied, “Not to my knowledge.”
Destiny 2 will run at 4K on PS4 Pro. Asked on Twitter if decreasing the resolution to 1080p could get the performance to 60 frames-per-second, Noseworthy said, “1080 doesn’t help. CPU bound so resolution independent.”
Game Director Luke Smith also confirmed that “Destiny 2’s PlayStation exclusive content will arrive on Xbox One and PC in 2018.” It’s expected to remain exclusive until at least fall 2018.