Bungie Hopes People Complain About How Much Story Is in Destiny 2

July 12, 2017 Written by Jason Dunning

Discussing Destiny 2’s story with IGN, Cinematic Lead Matthew Ward said the first Destiny was meant to set up the world and ask a lot of questions, “but not necessarily deliver too many answers, but leave enough out there for us to build upon.”

Senior Narrative Lead Jason Harris added that Bungie spent a lot of time world building and now they’re ready to tell stories:

I think it’s important to really understand that this studio spent a lot of time world building. And I can’t emphasize enough that we are ready to tell stories in this world. Big, expansive, cinematic stories.

Ward continued:

We certainly learned a lot by listening to people, by playing it with other people, by exploring the world ourselves in a much more one-to-one manner with our audience. And as we explored it, we found stories that we wanted to tell. We found that other people really liked certain characters, we found that other people really gravitated towards a combatant or to a world or to a storyline that we hadn’t realized was going to be as strong as it was when we put D1 out there… We’re learning from all the feedback we got from Destiny 1, and applying it.

Towards the end of the video, Harris said, “I think players are ultimately going to see a wide variety of story channels and an eclectic number of outlets to see story infused throughout the game… There is story everywhere.”

Ward added, “I hope people complain about how much story we have. That’d be the Reddit thread I’d like to read.”

If you want to learn about the creation of the Sentinel Titan, check out this video from IGN:

Destiny 2 releases on September 6 for PlayStation 4 and Xbox One. The Open Beta kicks off on July 21.

[Source: IGN via VG247]