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PSLS Mini-Interview: Activision Talks Keeping Black Ops Competitive, Battlefield Slogans and CEO Zingers

We caught up with Eric Folliot, Senior Brand Manager at Activision, atRead the full article…

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Step into the Blob with Chris McQuinn of DrinkBox Studios

To discuss DrinkBox Studios’ latest game, Tales from Space: Mutant Blobs Attack,Read the full article…

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Racing to the Top: Three Time Guinness World Record Holder, Justin Towell

At this year’s Golden Joystick Awards, we caught up with Justin TowellRead the full article…

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Skyrim is “a lot More Like Fallout 3,” Than Oblivion

It’s been over five years since Elder Scrolls IV: Oblivion first released,Read the full article…

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PSLS Exclusive: Sideway: New York Dev Diary, Day Two

It’s day two of our five day exclusive run of Sideway: New York developer diaries, and we’ve got another giveaway!

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Thinking Outside the DrinkBox: Graham Smith on the Future of Handhelds, Indies and IP Ownership

With digital distribution becoming an increasingly viable platform, independent developers have moreRead the full article…

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The End of an Era: Revelations’ Lead Writer Talks Ezio’s Final Saga

Set to release later this year, Assassin’s Creed Revelations will be theRead the full article…

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Composing Insomniac’s Darkest Game: Boris Salchow on Resistance 3′s Score

To learn about the game’s music, how it had changed from the previous titles we talked to Boris in an exclusive interview.

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PSLS Presents – David Anfossi, Producer for Deus Ex: Human Revolution

Deus Ex: Human Revolution finally released this week, and judging by reviewsRead the full article…

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PSLS Presents – Jonathan Jacques-Belletête, Art Director for Deus Ex: Human Revolution

Eidos Montreal’s first console game is a mammoth of a title –Read the full article…

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The Past, Present and Future of 3D on PS3

We talk to Mick Hocking, Director of the Worldwide Studios 3D Team, about 3D.

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Reaching for the Sun: The Future of Sodium, Home’s Biggest Game

We talked to Jamie Riding, producer of Sodium to learn about Sodium2, the rise of social gaming and the perils of free-to-play.