Guillaume de Fondaumiere, co-CEO of Quantic Dream, makers of the highly anticipated Heavy Rain, talked recently about how Heavy Rain, and how they are trying to implement trophies.
“We haven’t figured out, as of yet, how the trophy system is going to work. It’s not necessarily a game that is conceptually in line with what trophies should do.
“Again, it’s not about succeeding or failing. It’s not about doing the right thing or doing the wrong thing. It’s about the journey. The journey is the most important thing. So, to a certain degree, I would say we’re not rewarding the players in a conventional way. The reward is the emotional experience, is how good the story is from the player’s perspective.
“I guess it should be the other way around. It should be gamers giving us trophies (grins) rather than us giving players trophies!”
Don’t fret, as Fondaumiere stated that his company isn’t giving up, and trophies will be in the game.
“But we’ll of course support trophies and we’re trying to find the right way to integrate trophies into the game.”