Get Conversive in L.A. Noire

January 18, 2011Written by Tyler Minarik

As we approach the release time frame for L.A. Noire, more interesting tidbits of information are trickling in. A recent interview with two of Team Bondi’s employees has shed some light on the amount of dialogue found in the game, which gives a general indication of the story line’s length.

Last week Brendan McNamara, head of Team Bondi, and Jeronimo Barrera, Rockstar’s VP of product development, answered some fan questions regarding the upcoming game. Of particular interest was when the team were asked a question regarding the amount of dialogue in the game. McNamara responded:

We captured over 50 hours worth of dialogue in total, all using MotionScan — it’s equivalent to about two full seasons of a TV show. Each case has its own twists and turns depending on the choices you make, leading you down different paths on your way to cracking the case, giving you plenty of reasons to jump back in and replay the game.

Clearly that’s an incredible amount of dialogue. While this doesn’t necessarily mean the game’s length will be 50 hours long, due to the branching dialogue options, it still indicates a lengthy campaign is on the way. Besides that, it sounds promising that there will be good replay value in the game, which is very important for a single player title like this.

L.A. Noire is releasing in just a few months and it sounds like it’s shaping up to be a great game. Will you be picking up a copy of Rockstar’s new IP?