Explosive Video of Burnout CRASH!, Finish Line Narrows

A new video has surfaced showing Burnout CRASH! in action, and a narrower time frame for the game’s release follows. And it’s a lot sooner than you think.

After the recent announcement of Burnout CRASH! you may have had a similar reaction to mine, which was one mixed with excitement, confusion, and skepticism. Crash mode has always been a fan favorite for the Burnout series, but seeing it return in a strange overhead view with the graphical fidelity of a flash game is a bit disturbing, if not disappointing. However, it could still have the potential to be fun and rekindle that spark of addiction we all experienced in previous iterations of the mode. Prepare to hang onto your skepticism though, since the following teaser trailer doesn’t show us much, and the preview video probably looks exactly like what you’d expect after having seen the screen shots released earlier this week.



It’s clearly crash mode, and yet seems like such a step back from the crash modes we know and love. Still, we can clearly see a number of the fun mechanics are implemented, such as multiple explosions to keep chaining up hits, and special vehicles to try to knock off the road in the process. It’s also quite obvious a new feature involving environmental destructibility has been implemented, with building blowing up after taking enough damage, as well as trees and other structures. Richard Franke, Creative Director for Burnout CRASH! commented on the game, stating:

Burnout CRASH! is a crazy mix of pinball and game shows. We’ve evolved the core gameplay which everyone loved about Crash Mode, and expanded the whole experience using music, style and Autolog to create what we feel is the most mindless fun you can have on any gaming platform.

Burnout CRASH!‘s release time frame has been tightened up too, from Fall 2011 to August 2011, so we’ll get to try it out for a final verdict in about a month. Are you excited for the new angle on crash mode, floating in the skeptical boat with me, or completely turned off by the change of direction for this version of crash mode?