Hideaki Itsuno, the director of the upcoming Devil May Cry reboot spoke to the differences between western and Japanese development philosophies, noting that developers in the west typically focus on visuals first and gameplay after.
Speaking to Siliconera, Itsuno said, “Given our experience, it seems like with the West and Ninja Theory they focus on the visuals stuff at the beginning and then build the gameplay on top of that.”
He then went on to contrast that approach with one that is generally taken by Japanese studios, adding that “At Capcom Japan, we focus on the game logic and getting the systems down in the beginning then we gradually build the visuals on top of that.”
As such, the development of DmC has encouraged Capcom to work in blending these strategies since the game is being developed by the British-based studio Ninja Theory. “We’ve been trying to find a hybrid system where we take a best of both worlds approach. It hasn’t been easy, but I think we’re happy with the results we have,” Itsuno concluded.
DmC is set to launch January of next year.