You’ll be able to get your hands on one of the few games to receive a perfect score from us this year, The Last of Us, on Friday, June 14th at retail and on the PSN. In an interview with IBTimes, Neil Druckmann, Creative Director at Naughty Dog and Writer for The Last of Us, revealed that “The Last of Us is the hardest game we’ve ever worked on because every mechanic had to be scrutinized.”
That particular quote came when Druckmann was talking about how “the temptation to go fantastical is always there,” but throughout the entire development process, they wanted to keep it grounded. Continuing his thought, Neil said they felt “a lot of pressure to add things to make it ‘more fun’ and it gets super difficult to keep those out sometimes.”
Looking at the twists and turns throughout development, it turns out that Naughty Dog toyed “with even cutting the infected out completely, because they were taking us into things we wanted to avoid.” Thankfully they didn’t, but they did “throw away big parts. Even if it was fun gameplay, if it was breaking the reality, we’d remove it. That’s the policy at Naughty Dog: Nothing is precious.”
Are you going to be playing The Last of Us at midnight on June 14th, and not stopping until you beat it? Let us know in the comments below.