Watch Dogs Multiplayer Undergoes a Couple Changes to Discourage Disconnecting

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In order to encourage people to finish the hacking session in a multiplayer match and not disconnect, the Watch Dogs developers have implemented a new feature where the victim of a hacking invasion will never lose Notoriety, even if they fail to find the hacker.

As well, “players losing a ctOS Mobile Challenge will never lose Notoriety. As long as they have passed a few checkpoints, they will gain Notoriety, even if they lose the match. Now, no one will have a reason to quit a match before it’s finished.”

What do you think of these changes?

[Source: Ubisoft Forums]

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