While we might have seen our first Human Element gameplay footage at this year’s The Game Awards, we now know just exactly how it’s structured.
Over on Robotoki’s official site, the developer posted an outline for the Human Element. For starters, it’s going to be a “Team Deathmatch meets CTF meets Domination” kind of game.
TEAM DEATHMATCH meets CTF meets DOMINATION
Two teams of five (5), each with their own outposts, must explore the open world and discover five (5) resource cache.
Capture a resource to get a unique team buff while its in your possession, capture all five (5) resources to win.
Food – Gives all survivors on your team additional health.
Guns – Gives your AI guards higher damage weapons.
Generator – Powers your defenses.
Reinforcement Radio x2 – Allows your survivors to respawn.
In addition to that, each players’ survivor can be customized and can be played how you want.
Each hero represents a specific survivor faction, each with a unique playstyle, ability, and weapon.
Build a roster of survivors for a variety of gameplay or team up with 4 friends to form a unique strategy to take on rival groups.
Every successful supply run adds to your experience, allowing you to upgrade your survivor with each rank; unlock new abilities and weapons as you progress.
Finally, players will need to deal with the “Human Element,” which is described below.
Devise strategies to take outposts by using the Human Element against itself.
Turn guards into fast zombies to cause chaos before your attack.
Fortify your base with defenses and AI guards and snipers to create choke points for attacking survivors.
Lure in a horde of slow zombies to keep guards busy while you flank.
It seems Robotoki is mixing the best bits of different genres to achieve something new. Will they succeed? We’ll know for sure come November 2015 when Human Element hits the PlayStation 4, Xbox One and PC.