Mortal Kombat X Hotfix Set to Roll Out Soon

Mortal Kombat X is set to receive another set of tweaks in the form of a hotfix. While the changes are more on the gameplay mechanics side, it’s still a significant title update.

You can check out the Mortal Kombat X hotfix notes below.

  • D’Vorah – Reduced damage of F4,4 by 2
  • D’Vorah (Swarm Queen) – Increased combo damage scaling after Wasp Grenade
  • Erron Black – Tackle is now -2 on hit (down from +20)
  • Erron Black (Outlaw) – Sand Toss / Sand Throw has 5 more recovery frames
  • Jason – Corpse Grab / Slam should no longer sometimes trade with jumping attacks
  • Jacqui – Adjusted many hitboxes to connect & combo more consistently
  • Kenshi – Slightly easier to juggle after Rising Sword / Sword Dance
  • Kenshi – 1 has 9 startup frames (down from 11)
  • Kenshi – 1,1,4 can no longer be special canceled
  • Kenshi – D1 has 8 startup frames (down from 9)
  • Kenshi (Balanced) – Spirit Charge / Push has 2 more active frames & more pushback on block
  • Kenshi (Balanced) – Tele-Flurry / Tele-Beatdown is now -9 on block (up from -24)
  • Kenshi (Possessed) – Reduced the hitbox on Sickle Lift
  • Kenshi (Possessed) – Demon Assault / Demon Fury is now -23 on block (up from -33)
  • Kenshi (Possessed) – Soul Push / Charge now has 11 startup frames (down from 14)
  • Kenshi (Possessed) – Demon Slam / Drop is now -6 on block (up from -21)
  • Kenshi (Kenjutsu) – Increased Tele-Slam damage by 5
  • Kenshi (Kenjutsu) – Increased Tele-Toss / Strikes damage by 3
  • Kenshi (Kenjutsu) – Tele-Push / Blast now has 12 startup frames (down from 15) & is -13 on block (up from -9)
  • Kenshi (Kenjutsu)—Tele-dash toss is now a high block.
  • Kitana – Increased Rising Fan / Rising Blades damage by 2
  • Kitana – B1 has 9 startup frames (down from 16)
  • Kitana – B1,2 is now +1 on block (down from +2)
  • Kitana – B1,4 is now -4 on block (down from +1)
  • Kitana – Adjusted the hitbox on f1 to connect more consistently
  • Kotal Kahn (Blood God) – Increased effectiveness of Obsidian & Blood Totems
  • Kotal Kahn (Blood God) – Totems have 5 less recovery frames
  • Kotal Kahn – Air Takedown / Anti-Air Throw should no longer sometimes trade with jumping attacks
  • Kotal Kahn (Sun God) – Soul Scorch / Soul Scorch have 5 less recovery frames
  • Kotal Kahn (Sun God) – God Choke (all 3 levels) damage increased by 3
  • Kotal Kahn (Sun God) – God Choke (all 3 levels) increased hit advantage by 10
  • Mileena – 1 has 11 startup frames (down from 14)
  • Mileena – D1 has 9 startup frames (down from 11)
  • Mileena – 2 has 8 startup frames (down from 10)
  • Mileena – adjusted hitbox on b3 to hit more consistently
  • Raiden – F1 is now a high
  • Takeda – 1 has 9 startup frames (down from 11)
  • Takeda – D1 has 8 startup frames (down from 10)
  • Takeda (Lasher) – Low Slash is now -19 on block (down from -24)
  • Takeda (Lasher) – Whip Trip / Flip is now -11 on block (down from -21)

While this is already live on Xbox One, the official NetherRealm Studios Twitter hasn’t given a definite release date for the PS4 other than “soon.” Hopefully, that means either today or sometime this week.

If you’ve downloaded or noticed the hotfix on PS4, do let us know in the comments below.

[Source: NetherRealm (Twitter), WB Games]

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