Confirming what you may have noticed in the E3 2015 trailer, Senior Producer Sara Jansson spoke with Polygon and said Faith won’t be firing a gun in Mirror’s Edge Catalyst. In fact, you won’t even be able to pick one up:
In Mirror’s Edge Catalyst, you won’t be using any guns at all. We’ve completely removed that aspect of the game. You can’t even pick them up.
Although Faith fights with enemies in the game, she won’t be killing anyone. By moving quickly and swiftly enough though, she’ll be invulnerable to their bullets.
Over on the Mirror’s Edge official website, DICE talked about Faith’s movement in Catalyst:
This is a game about skill, but accessibility systems allow it to be enjoyed by novices and masters alike. Go for a quick Dash across the rooftops and try to beat the latest high score, or explore those hard-to-reach locations and see if you have the patience and tenacity to figure out how to get there. The storyline leads you across the city, pushing you to scale the greatest heights and explore deepest tunnels, while you quickly weave in and out of all kinds of buildings.
But though the main experience is centered around fluidity of movement Faith does have enemies and she is a skilled fighter. Combat too is focused on movement and agility, and Faith has no use for guns, having vowed long ago never to use them again. Instead her own body is the projectile, and properly guided she cuts through enemies like a sweeping scythe, dropping them left and right, while never staying still long enough for them to be able to hit her. Combining momentum, timing and your mastery of the environment is the key to claiming victory.
Mirror’s Edge Catalyst launches in February 2016 for the PlayStation 4, Xbox One, and PC.
By pre-ordering the game at retail, you’ll receive either the Combat Runner Kit or the Speed Runner Kit. Pre-order the digital version and you get both.