To help clear up some issues with the game, SOMA update 1.02 is now available on PS4 and it includes fixes for crashes, missing stunrod at delta, missing levels/doors, and miscellaneous gameplay issues.
In a blog post on their website, Frictional revealed that SOMA has sold roughly 92,000 copies on PS4 and PC (they legally aren’t allowed to share a per-platform breakdown) since release on September 22. They explained how this will impact the studio going forward:
The money that we’ve got from this will pretty much pay our company expenses for another 2 years. Sales are still going pretty strongly too, with a total of around 2,000 copies sold per day. This number is bound to drop over time, and it’ll be interesting to see just how fast and where it stabilizes. While a lot of sales obviously come close to launch, a big part of our normal earnings comes from a slow daily trickle over the years of our existing titles. So our average daily sales a month or so from now on is actually more important than all of the units sold up to this point.
Their goal for SOMA after one month is 100,000 sales, which should be reached at the current pace. Unfortunately, “This doesn’t mean that we’ve come close to recouping all our costs. We need to sell almost 3 times that amount to do that. But given that it took us 5 years to make the project, there’s no immediate stress to do so.”
Compared to other Frictional titles, SOMA did better than Amnesia: The Dark Descent, which sold 30,000 in its first month, but worse than Amnesia: A Machine For Pigs, which sold 120,000 copies in its first week.
Looking towards the future, most of the team will be taking some rest now that almost all of the major post-release issues have been fixed. After documenting how the game and engine works, they will then be “on to new secret projects. But those secret projects are really secret, so we can’t say a word.”