Just a prototype that’s been worked on for three months, DriveClub VR runs at 60 frames-per-second and sees a BAC Mono running a circuit race around one of the India tracks from the base game.
As Game Director Paul Rustchynsky explained, Evolution optimized the VR version to get to 60fps – DriveClub on its own is 30fps – while having to reduce the car count from 12 to eight to support virtual reality. Additionally, trackside detail and weather were scaled back, with rear-view mirrors disabled, but Evolution hopes to re-enable them in the future.
Following the news, Sony Worldwide Studios President Shuhei Yoshida said:
@Rushy33 hey Rushy, you need to explain the game runs at 60fps but gets converted to 120fps with reprojection before sent to the VR headset.
— Shuhei Yoshida (@yosp) October 28, 2015
Looking at the future of DriveClub, Rustchynsky says they have “plans for the next six months,” including more content, more updates, and more features. As for DriveClub VR, he said:
At the moment it’s just a prototype. We don’t know what we’re going to do with that just yet. If it gets good reception here – which I think it will – I think that could turn into something more than just a tech demo.
In other DriveClub news, DriveClub Bikes is now available to download from the PlayStation Store.
Would you want to play DriveClub with PlayStation VR?