In a post on the official website, Inafune explained that this delay is happening because “the issues relating to the network modes were more critical than expected,” and they have run out of time to fix them before the planned February 9 launch. Since the development team has been working nonstop on these issues over the holiday break and the beginning of this year, “the end is in sight” and they continue to make progress on resolving the issues.
Inafune explained exactly why this delay is happening:
The reason for the delay is rooted in bugs inside the network modes, and specifically problems with matchmaking. There are two large reasons for this problem, one of them being the large number of platforms supported (the solution for each platform is slightly different) and the other stems from the fact that the engine we are using is no longer being updated which means adjustments for matchmaking and online code are being made manually (actually reprogramming parts of the engine by the dev team themselves). Unfortunately, this is all a result of miscalculations on the part of us, the development staff. As a result, our fans who have been looking forward to Mighty No. 9 have been forced to wait for over half a year longer than expected, and for that we are sincerely sorry. I want to take this chance to apologize personally, and on the behalf of the development staff.
Comcept wants to make sure everything is confirmed before giving a new specific release date, but they “expect it to realistically be in Spring 2016.”
“For this 3rd delay of the game, we have no excuses for disappointing our fans and especially our backers once more,” Inafune added. “We want to take this chance to express our sincerest apologies to everyone who has looked forward to the release.”
Mighty No 9 is in development for PlayStation 4, PlayStation 3, PlayStation Vita, Xbox One, Xbox 360, Wii U, 3DS, and PC.
What do you think about the delay?
[Source: Mighty No 9]