In their latest This Week at Bungie, the developer announced that Destiny hotfix 220.127.116.11 will go live on Tuesday, March 8, for PlayStation 4, PlayStation 3, Xbox One, and Xbox 360.
After downloading and installing this update, the newest matchmaking settings will be applied to every playlist in the Crucible, and Damage Referee will be pushed across the board “to help us mitigate the effects that low-quality connections have on combat.”
Senior Designer Derek Carroll discussed the matchmaking settings:
If you’ve played Control or Iron Banner in the past week or so, you’ve sampled the newest search criteria. Our goal for matchmaking continues to be fostering a competitive ecosystem that works for everyone. First and foremost, that means we attempt to find matches with the lowest latency (read: lag) possible. As a secondary concern, we want to insulate players at each extreme of the skill curve from each other. That said, we do not prioritize skill over latency under any circumstances. The newest settings are more aggressive about keeping latency low than we’ve ever had in Destiny. Regardless of the playlist you prefer, you should be seeing high-quality matches.
“This doesn’t set anything in stone,” Bungie added. “In fact, it will even give our team better tools to deploy changes like this in the future.”
Earlier this week, Bungie hosted a Ride Along where they explored the Dreadnaught with Destiny’s Senior World Artist Andrew Hopps and Senior Designer Brian Frank. You can check out the full video above.
In next week’s stream on March 10, Bungie will release a new ViDocR that tells the story of the audio team. Then, Audio Director C Paul Johnson and Story Lead CJ Cowan will talk about the audio in-depth.