Capcom is aiming to “recapture the spirit” of the PSOne original with the upcoming Resident Evil 2 remake, according to Producer Yoshiaki Hirabayashi.
First announced last year, details for the remaster have remained under lock and key ever since, though during an interview with VideoGamer, Hirabayashi cites the critical success of Resident Evil HD as inspiration when discussing RE 2.
“As you mentioned, the first game’s remake is held up as proof that a remaster can recapture the original game, and as it so happens, the RE GameCube remake was my first project at Capcom. I was able to learn from more experienced colleagues and see with my own eyes how they translated their efforts into such a masterpiece that built on an already well-received game. It was an incredibly valuable experience for me.”
Going over the original with a “fine toothcomb,” the Capcom Producer noted that the team is “working hard on the game at the moment and there are some reasons why I think we can recapture the spirit of the first game.”
That’s a process that involves fine-tuning sound mixing, gameplay mechanics and the like, though Hirabayashi revealed that the recent release of Resident Evil 6 has proven to be a valuable learning process.
“Every title brings with it learning experiences, and of course I saw a lot of the feedback on Resident Evil 6 and have taken on board everything I’ve heard from the fans about the game and I want to show you what it taught me with through the next experience I’ll be bringing to you.”
Resident Evil 6 launched for PlayStation 4 late last month as part of Capcom’s string of HD remakes. It’ll be followed by Resident Evil 5 and Resi 4 throughout the course of the summer.
Finally, Koji Oda, Game Director on Resident Evil 0 and its HD remaster, reflected on the franchise’s decorated 20-year history.