As part of this month’s new Star Wars Battlefront update released earlier today on PlayStation 4, Xbox One, and PC, DICE addressed a number of crashing issues, tweaked a lot of heroes and weapons, adjusted game modes, and more.
Here’s the full list of patch notes for the new update:
General
- Added a system which allow players to see if an enemy currently has a charge card active by adding an icon above the enemies’ health bar.
- PC: Made it so that combat roll triggers on press, and not on release.
- PC: Pressing enter will now open the chat channel.
- Vehicles: Resolved an issue which would make players invincible after attempting to enter a vehicle.
- Vehicles: A timer has been added to Imperials exiting vehicles. Before they could instantly leave certain vehicles.
- Vehicles: Increased the time to enter a speeder bike from 0.3 to 0.5s.
- Combat Roll: Performing a melee attack at the same time as a combat roll will no longer break the animation.
- Combat Roll: Resolved an issue in which players couldn’t see another player performing a combat roll.
- Combat Roll: There’s now a 1.5s cooldown.
- Deluxe Edition: Resolved an issue in which the upgraded version of Ion Torpedo was awarded instead of the regular version.
- General: Various tweaks to the auto balance and matchmaking systems.
- General: Updated various error messages used in game.
- General: Updated the localization to resolve various text bugs.
- General: Resolved various clipping issues.
Stability
- Disconnect: Fixed an issue in which players were getting disconnected after observing another players profile in the social hub while playing In game.
- Disconnect: Pressing the up arrow in the private match lobby would cause players to disconnect to the menu if they hadn’t visited the game modes screen.
- Crash: The player will no longer crash when observing the Shadow Trooper diorama figurine.
- Crash: Resolved a rare crash issue which could occur if a player joined another server while waiting in the in-game lobby.
- Crash: Resolved a crash issue which could occur when reaching max rank and getting to the End of Round screen.
UI
- UI: The issue with score and credits being displayed as 0 = 0, has been resolved. Now the correct amount of score and credits obtained will now be displayed in the End of Round flow.
- UI: Resolved an issue which would occur when a player is Rank 60, but the End of Round flow would display the rank as 59.This also resolves other various desync issues with stats.
- UI: Soldiers heads aren’t obstructed anymore in the appearance menu by the unlock price.
- UI: Removed a blur effect that was present over the soldier in the deployment screen on certain levels.
- UI: The kill card will now show which trait card the enemy currently has equipped.
Weapons & Star Cards
- Personal Shield: Players can now use the shield at the same time as the Jump pack.
- Personal Shield: Players can now swap weapons at the same time as the shield is active.
- Charge Cards: The duration timer would be decreased by half when standing close to the shipment in the game mode Extraction. Now it’s only the charge card cooldown that is decreased by half when standing close to the shipment.
- Dioxis Grenade: Added a new scoring event for when you deal damage.
- Dioxis Grenade: Now the player will not be able to inflict self-damage when throwing a Dioxis Grenade next to a vehicle and then entering it.
- Dioxis Grenade: Increased the inner radius from 3 to 4m.
- Dioxis Grenade: Increased damage ticks. Increased inner radius damage from 6 to 7. Outer radius damage increased from 4 to 5. A total of 12 health will be dealt each tick when standing in the inner radius.
- DLT-19X: Removed a moment penalty that would occur when zooming in.
- DT-12: Raised rate of fire from 180 to 220.
- Relby-V10: Raised max damage from 24 to 25.
- RT-97C: Lowered weapon sway, Min 0.25 to 0.2, Max 2 to 1.5.
- Blaster Cannon: Increased inner explosion radius from 1 to 1.5m and the outer explosion radius from 1.5 to 2.5m.
- Blaster Cannon: Increased explosion damage from 25 to 34.
- Active Cooling: Made the fields slightly wider to make it easier even on the harder levels
- Ion Detonator: Will explode on impact instead of after a delay.
- Ion Detonator: Lowered inner explosion radius from 6 to 2m and the outer explosion radius from 7 to 4m.
- Ion Detonator: Lowered the damage multiplier towards soldiers from 0.5X to 0.4X.
Heroes
- UI: Hostile orbital strikes will no longer appear in the blue color while playing as a hero. Now a red color is used.
- Darth Vader: Players killed by Darth Vader’s deflection will now correctly see his image in the kill card.
- Darth Vader: Players who are currently being choked will not be able to interact with ingame objects, such as uplinks.
- Darth Vader: Increased the damage output on Darth Vader’s Force Choke ability. It also now removes the effect of Adrenaline Stim.
- Leia: Trooper Bane ability will now pass through shields.
- Greedo & Nien Nunb: Other players are now unable to spawn on them when they are being attacked.
- Greedo: Resolved an issue in the UI for the confidence ability which didn’t update correctly once the confidence decreases.
- Greedo: Changed Confidence 1 damage multiplier from 1.4 to 1.3. Confidence 2 damage multiplier from 1.9 to 1.7. Confidence 3 damage multiplier from 2.8 to 2.4
- Nien Nunb: Increased Proximity mine cooldown from 8 to 9s
- Nien Nunb: Decreased Rapid Pulse Canon damage multiplier to AT-AT from 150% to 100%
- Nien Nunb: Increased turret Lock Time from 0.8 to 1
- Nien Nunb: Increased Turret Unlocking Time from 0.2 to 0.25
- Nien Nunb: Decreased Augmented Turret damage from 22 to 20
- Nien Nunb: Decreased Turret damage from 15 to 14
- Luke: Increased Health from 925 to 1050
- Luke: Increased Blocking time from 4 to 6s
Game Modes
- Outer Rim: Increased the frequency of Extraction being played in the Outer Rim playlist from 50% to 75%. Two rounds of Extraction will now be played every other round.
- Hero Hunt: Resolved the issues which allowed there to be two heroes at the same time.
- Hero Hunt: Resolved a rare issue in which the interface would not appear after spawning in as a Hero in Hero Hunt.
- Hero Hunt: Removed the hero selection wheel. Now only showing the score and appointing the top damage dealer to become the next hero.
- Heroes Vs Villains: Decreased rounds required to win from 5 to 3 rounds if played in the Outer Rim playlist
- Heroes Vs Villains: Decreased time until first round starts from 60 to 30 seconds
- Heroes Vs Villains: Decreased time between round end and next one begins from 30 to 10 seconds
- Fighter Squadron: Resolved an issue in which you could spawn in to a different vehicle type in Fighter Squadron if you deploy in exactly at the same moment as another player does it on the opposite team.
- Cargo: Decreased time limit from 15 to 10 minutes if played in the Outer Rim playlist
- Power-ups: Fixed various issues with Power-ups being unreachable or blocked by the Environment.
- Spawns: Fixed player spawns across all modes on Ice Caves & Swamp Crash Site.
Stats & Progression
- Stats: Resolved an issue in which players didn’t get any stats after completing rounds of Hero Hunt in certain instances.
- Stats: Players should be able to observe all unlocked diorama figurines correctly when looking at another players profile in the social hub. Before only multiplayer based figurines would appear unlocked.
- Hutt Contracts: Some descriptions and criteria have been made clearer.
- Hutt Contracts: Updated the Criteria for DT-12, Relby-V10, and Scatter Gun to not require 15 kills in a round but rather 15 kills in total.
- Hutt Contracts: Unlocks obtained during a game round will now become instantly available and will not require the player to leave the server to access them.
- Diorama: Greedo Diorama criteria has been updated and now requires 7 unlocks. All players who have completed the 7 criteria pre-patch will have the diorama figurine automatically unlock next time they play and finish a round of multiplayer.
- Accomplishments: Changed the required amount of kills for the various weapon related accomplishment streaks from 10 kills to 7 kills.
- Scoring: Changed the term “Killstreak bonus” to “Combat Streak”
- Scoring: Increased various objective based scoring events and decreased various combat oriented scoring events.
DICE also posted some developer notes about the changes made to Battlefront, which you can read over here.
Don’t forget that tomorrow’s May the 4th and every player who logs in will receive 4,444 credits for free.
In the near future, the Bespin expansion will be released for Battlefront, and DICE is planning on adding more offline options and in-game events.
What do you think of the new update?
[Source: Star Wars Battlefront]
Cancelled PlayStation Games We're Heartbroken About
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Capcom Fighting All-Stars
Set for the PlayStation 2, Capcom Fighting All-Stars was a promising looking 3D fighter that was bringing together plenty of Capcom's biggest characters together. Characters from Street Fighter, Final Fight, the under-appreciated Rival Schools and Strider were all set to appear. A 2D fighting game, Capcom Fighting Evolution, would later bring this idea to life.
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Final Fantasy Agito
Final Fantasy Agito is the mobile tie-in to Final Fantasy Type-0. While it was released on iOS and Android, it was also slated to release on PlayStation Vita. Sadly, the port was scrapped in 2015, and the localization was also cancelled.
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Human Element
There was a lot of hype behind Human Element. The Robert Bowling directed first-person shooter was set to take place after the apocalypse and would place players on 5v5 teams. Ultimately, developer Robotoki was unable to find funding and the game was cancelled in early 2015.
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Legacy of Kain: Dead Sun
The sixth entry in the Legacy of Kain series was set to come to PlayStation 3, but was cancelled in 2012 after Climax Studios spent 3 years working on the title. Called Legacy of Kain: Dead Sun, the action-adventure title's multiplayer mode was turned into the free-to-play game Nosgoth. It was going to be the first entry in the series since 2003's Legacy of Kain: Defiance, and was set in the future.
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Mega Man Universe
Now that everyone knows how awesome Mario Maker is, imagine playing the same concept with Mega Man levels. PlayStation 3 title Mega Man Universe was supposed to be that, and was going to allow players to create their own levels. Players could even customize the characters in the game and change how high Mega Man could jump, and what weapons he could use. Sadly in 2011, Capcom announced that the game was cancelled. Hopefully the idea will get resurrected, as it seems far more promising than Mighty No. 9.
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Prey 2
Prey 2 has the distincton of getting cancelled not once but twice. That's an impressive feat. It was originally announced in 2011 and was being worked on by Human Head Studios. Development then shifted to Arkane Studios in 2013. That didn't last long, as a year later Bethesda Softworks finally announced that the game had been cancelled. It's a shame as Prey was one of the best games of 2006, and there was a lot of potential to build on.
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Silent Hills
If you thought that a Silent Hill game directed by Hideo Kojima was too good to be true then you'd be right. It was supposed to happen, though, as Silent Hills was announced by Konami via its "playable teaser" P.T.. To add salt in the wound, director Guillermo del Toro and actor Norman Reedus were also involved in the project. While we will never see Silent Hills come to fruition, hopefully Kojima will be able to create the horror game he wants to do now that he's separated from Konami.
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Star Wars 1313
Star Wars 1313 was supposed to finally give Star Wars fan the game they deserve. It wasn't a movie tie-in, nor a LEGO platformer. It was a AAA action game that looked an awful lot like Uncharted. Sadly the game's days were numbered as The Walt Disney Company ended development on the title after they purchased LucasArts in 2013.
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This Is Vegas
While it probably wasn't going to be a great game, it's hard not to be curious about how This Is Vegas was going to turn out. After all, Midway spent over 40 million dollars (!!!) on the Surreal Software developed game. It was set to recreate the Las Vegas experience on consoles, and was one of the many reasons why Midway had to close their doors in 2009.
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Warrior's Lair
Idol Minds was working with Sony San Diego on Warrior's Lair, an action role-playing game for PlayStation 3 and Vita. It was revealed at E3 2011, but then news stopped coming out abut the title. It would undergo a name change before Sony once again went radio silent, and in 2013 it was finally cancelled. It could've been one of the Vita's key titles, but instead is a footnote in gaming history.
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Cancelled PlayStation Games We're Heartbroken About
