In their fiscal year 2016 (ended March 31, 2016) financial report, Take-Two revealed that “Rockstar Games also is hard at work on some exciting future projects that will be revealed soon.” With Take-Two CEO Strauss Zelnick previously mentioning that they’d be at E3 2016 in a big way, it could only be a few weeks before we learn more about Rockstar’s games.
Zelnick also mentioned Rockstar in his statement about their better-than-expected year:
Fiscal 2016 marked the third consecutive year of stronger-than-expected Non-GAAP revenues and profits for Take-Two. Our results were driven by the continued extraordinary performance of Grand Theft Auto V, ongoing momentum in our NBA 2K and WWE 2K series, the successful launch of XCOM 2, and our highest-ever revenue from recurrent consumer spending.
Fiscal 2017 is poised to be another strong year for Take-Two, with anticipated Non-GAAP earnings in excess of $1.00 per share. Our diverse lineup includes the new intellectual property Battleborn, which we released earlier this month, and the eagerly anticipated upcoming launches of Mafia III, Sid Meier’s Civilization VI, NBA 2K17 and WWE 2K17. We plan to support these titles with innovative offerings designed to promote ongoing engagement and drive recurrent consumer spending. Looking ahead, we expect to grow Non-GAAP revenues and earnings in fiscal 2018, based on our robust development plan that extends well beyond the current fiscal year. Rockstar Games is of course hard at work on some exciting future projects that will be revealed soon.
As mentioned above, Take-Two’s lineup of announced releases for 2016 features four games from 2K, including WWE 2K17 in October 2017:
- NBA 2K17 (PS4, PS3, Xbox One, Xbox 360, PC) – September 2016
- Mafia 3 (PS4, Xbox One, PC) – October 7, 2016
- Sid Meier’s Civilization VI (PC) – October 21, 2016
- WWE 2K17 (Platforms TBA) – October 2016
For the actual financials, Take-Two’s fiscal year 2016 Non-GAAP net revenue was $1.561 billion, down from $1.669 billion in fiscal year 2015, which they say benefited from a more “extensive release slate.” Net income, meanwhile, was mostly flat at $218.3 million.
Grand Theft Auto V, Grand Theft Auto Online, NBA 2K16, WWE 2K16, NBA 2K15, and XCOM 2 were highlighted as the biggest contributors last fiscal year, while digital content grew 36% to a record $835.2 million.
Looking ahead to this current fiscal year (ending March 31, 2017), Take-Two is expecting between $1.5 billion and $1.6 billion.
What do you think/hope Rockstar is working on right now?