After a short delay, the Dark Brotherhood is now available for purchase in The Elder Scrolls Online: Tamriel Unlimited for 2,000 crowns, following the release of update 1.14 earlier today.
Along with the Dark Brotherhood, the new The Elder Scrolls Online update today features many changes to the base game, including new features such as Poison-Making as an extension of the Alchemy system, improvements to item set Traits, more enhancements to the Activity Finder, nameplates, item locking, and more. You’ll also find fixes and improvements to the combat and gameplay.
Weighing in at roughly 13.5GB, here’s an abbreviated look at the patch notes for today’s update:
For the first time since The Elder Scrolls IV: Oblivion, return to the Gold Coast of Cyrodiil in the Dark Brotherhood DLC game pack! Visit the cities of Anvil and Kvatch on the disenfranchised borders of Cyrodill and whet your appetite for slaughter as you join the deadly and mysterious Dark Brotherhood, Tamriel’s premier guild of assassins. Blood will flow as you carve a gruesome path into the good graces of the Night Mother and remind all of Tamriel why they should always fear the shadows.
- The Gold Coast is a new zone on the West Coast of Cyrodiil containing the iconic cities of Anvil and Kvatch, including the Kvatch Arena which you can read more about below.
- Note that this section of Cyrodiil is free from the war that current rages in the rest of the province; it is not a PvP area.
- This update includes an all-new assassination-based storyline and quests centering on the Dark Brotherhood.
Base Game Patch
Veteran Rank Removal
Veteran Ranks have been completely removed from the game in this update! Your strength after level 50 is now based on your number of Champion Points. As Champion Points are gained much faster than Veteran Ranks, this will allow you to advance more rapidly and start getting the best gear in the game faster.
- You’ll keep all your hard-earned attribute and skill points you received from gaining Veteran Ranks, and new players will instead earn them while leveling up to level 50.
- You will receive 2 points every level that ends in a 5
- You will receive 3 points every level that ends in a 10
- You will continue to get 1 point for levels 2-49
- You will receive 10 Champion Points as soon as you hit level 50 if your account doesn’t have any Champion Points already.
- We will be awarding a one-time bonus of 2.5 Champion Points per Veteran Rank gained on your highest level character when you first log in when Dark Brotherhood is released!
- Each Veteran Rank will grant 2.5 Champion Points, up to a maximum of 40 points at VR16.
- Reaching level 50 with a second character means you can immediately equip gear up to your account’s Champion Point value since Champion Points are shared across all characters on an account.
- Old Veteran Rank Items and monsters will now display Champion Points.
- For items, this describes the number of Champion Points required to equip them.
- For monsters, the number of Champion Points describes the monster’s strength.
- Every Veteran Rank is equivalent to 10 Champion Points.
- For example: A monster that used to be VR12 will now be Champion Point 120.
- Monsters will now scale up faster in difficulty through veteran zones.
- Experience gain rules will continue to function as they did for Veteran Ranks:
- Mobs 40 Champion Points below your level will grant 75% of their normal XP.
- Mobs 50 or more Champion Points below your level will grant 30% of their normal XP.
- Abilities no longer increase their cost by 1% per Veteran Rank, but will now increase at their normal rate for every 10 Champion points, up to a cap of 160.
- Most abilities will cost about the same, but cost reduction abilities should return more predictable results.
- Core mechanics (sprint, dodge, CC break) will now be slightly more expensive.
- Silver and Gold zones have been releveled to account for the increased speed at which you gain Champion Points.
- The Champion Point cap will remain at 501 for this update.
- The Character Select screen now indicates how many Champion Points your account has.
- Item tooltips have been updated to support the removal of Veteran Ranks.
- Level requirements for items previously referencing Veteran Ranks will now reference Champion.
- Gold Value has been moved to the bottom of the tooltip.
- Guild, Friends, and Group lists now display Champion Points for anyone above level 50, rather than their Veteran Rank.
- The XP bar has been modified to show Champion progression after hitting level 50.
- Loot history will now include the enlightenment bonus when showing XP gains.
Fixes & Improvements
- Keeps now have XP rewards based on kills in the area, much like the Alliance Point pool rewards: This pool is rewarded to players that defend a keep or capture an enemy keep.
- Forward Camps can no longer be deployed in your starter locations in Cyrodiil.
- You no longer can tab-target siege weapons.
- You can now choose to unassign yourself from a campaign entirely.
- The Cyrodiil quests unlocked with the Bounty Hunter passive have been changed to Daily Quests instead of Repeatable Quests: The experience awarded by those quests has been increased, and they also award Alliance Points and an Ornate item which can be sold for gold.
- Increased the chance to receive a piece of Jewelry from the Cyrodiil leaderboard rewards to 50%.
- Expanded the rewards for those in the top 2% of the leaderboard to include a wider variety of Traits, including Nirnhoned.
Rewards for the Worthy
- Fixed an issue where the Rewards for the Worthy mail was granting less gold than intended for some player characters.
- Adhazabi Aba-daro now vanishes as spectacularly as she appears.
- You may have witnessed Adhazabi Aba-daro’s aides passing through solid objects. This no longer occurs.
- We’ve relocated a large number of older item sets from the standard Cyrodiil vendors. These can now be found in containers sold by the Elite Gear Vendors at each of the Alliance home bases for 20,000 AP.
Crafting & Economy
- Fixed an issue that caused Barbarian daggers above level 36 to use the level 1 appearance. They now use the proper, more impressive, model.
- Fixed an issue that prevented Daedric axes from upgrading their appearance at the correct level. They will now upgrade their model at level 26, rather than 36.
- Survey reports will no longer be consumed as you approach the associated survey site. Instead, the report will be consumed when you touch a rich resource node from the associated survey site.
- If you have a copy of the survey report in your bank but not in your inventory, the copy from your bank will be consumed.
- Fixed an issue that was causing Woodworking upgrade materials to display as Tannins, and Clothier upgrade materials to display as Resins, instead of vice versa.
You can check out the very long list of patch notes over here.
If you missed it, One Tamriel was announced over the weekend, and it will open up the entire playable world to everyone, no matter your level.
[Source: The Elder Scrolls]