Answering some fan questions at E3 2016, Game Director Hajime Tabata revealed that, while the main story in Final Fantasy XV will take 40 to 50 hours to complete, you’ll need to set aside roughly 200 hours to do everything:
In terms of clearing the main story, we’re anticipating about 40 to 50 hours of gameplay, so there will be that at the very least. But there are a lot of side quests and extra stuff. With that alone, we’re looking at about 100 hours of gameplay. So if you count all of that, we’re looking at about 200 hours total if you clear everything. Fans have been waiting for quite a while, so we want to make sure there is a lot to enjoy when it’s out.
Since Final Fantasy XV isn’t out until September 30, Square Enix is still optimizing and doesn’t know what the final specs will be yet. However, Tabata was able to reveal that the PlayStation 4 E3 demo ran at “about 1080p at a constant 30 frames per second,” though the dynamic resolution can be between 900p and 1080p. On Xbox One, it’s around 800p – 900p at a constant 30fps, but he notes that both versions can drop a few frames during certain moment, usually when calling on your ally commands.
“Don’t worry about the frame rate for the final version, we’re working on it,” he added. “As far as anti-aliasing goes, there’s a lot of processing for constant anti-aliasing, so we implement it every few frames as not to overload the processing.”
In terms of DLC for Final Fantasy XV, they’ve pretty much finalized the plans, and their concept is “to make sure that fans who bought the game and played it feel like they’ve made a great purchase.” So, you can expect additional story content, costumes, “as well as things that don’t fall into those categories that fans will be excited to see.” Since they’re focused on getting FFXV complete for September 30, only specific core members are working on the DLC right now.
Tabata also revealed: There’s an option to turn off the HUD, there isn’t a Theater Mode due to things like loading times, there’s currently no option to adjust the camera distance, they’re currently working on both the functionality and aesthetics of the UI, and, although there’s a “relatively lower number” of summons in the game, “we’ve made each one so impactful that they all have a presence and that players will have a real connection with them by the end of the game.
Will you try to do everything in Final Fantasy XV?