Gravity Rush 2 Creative Director, Keiichiro Toyama, has said that the upcoming title features a whole new world where everything is “bigger and better” with “more volume and space.” In an interview with PlayStation Blog, he said that the game is all about development and maturity, and will be a big step up from the original.
In Gravity Rush 2, we’re going to see Kat’s personal growth and “emotional fallout from her journey.” “We gave you a taste in the first game but it’ll be fully explored in this one,” said Toyama. Players will find themselves in a world that is “two-and-a-half to three times bigger” than the one in the original title.
We did a lot of location research in places like Mexico and all across Asia, so there’s a lot of real-world inspiration on how the city looks. The map is two-and-a-half to three times bigger than the first game, so increasing that scale in every respect was something we fought for — along with more options in combat with her Lunar and Jupiter gravity styles, while also keeping the accessibility that made Gravity Rush so easy to get into.
In addition to the above, Gravity Rush 2 will feature over 50 side stories with comedic moments that keeps things lighthearted. Toyama explained that the developer wanted to make a “positive, upbeat” game and its silly side quests will help to make it all more vibrant.
We wanted to make a positive, upbeat game, but that naturally manifested itself from the concept of controlling gravity. It may have been a bit too strange having the story go too dark from that idea, so making it vibrant was something that just gelled.
Gravity Rush 2 is out this year for the PlayStation 4. If you haven’t already, check out our hands-on preview from E3 2016 here.