It’s a bit of an understatement to say that No Man’s Sky was a bit hyped before launch. As such, it’s not surprising that many expectations will not be met. It’s less surprising that the game isn’t for everyone and not everyone will like it. Hello Games founder Sean Murray has already accepted this possibility and made peace with it. He’s fine if not everyone loves the game in the end.
With our game, often you’re not led to an objective. The game doesn’t hold your hand. And some people will like that. I’ve had people tell me, “I like that the game was treating me as intelligent,” but then what I think they’re saying is: “But I don’t think gamers will be able to deal with that.” I’m not saying any gamers are wrong, but I am totally okay with doing something different, and I will be totally okay with some people not liking this. Over the five years of developing No Man’s Sky, I’ve made my peace with that.
Our own Paul Michael Contreras loved the game, as is evident from his review, but it’s also evident from his review that this game most certainly will not appeal to everyone. I personally have zero interest in the game because I’m a story-driven gamer, but I also completely understand why others are drawn to it. The open world sandbox-style games are definitely not every gamer’s cup of Darjeeling. It’s exactly why I have zero interest in Minecraft, but millions of others find something appealing about it that I do not.
To each his or her own. Sean Murray has apparently made peace with that, so I suppose we should too.