Earlier this month, Codemasters announced that DiRT Rally would be getting PlayStation VR support in the form of paid DLC. Speaking with Eurogamer, Game Director Paul Coleman said the newly announced DiRT 4 could also get PSVR support in the future:
We’ve just finished PSVR DiRT Rally and we’ll see how that works. I see no reason why we shouldn’t support it in the future.
When DiRT 4 was announced last week, Codemasters said they’ve tried to combine the levels of thrill and realism from DiRT Rally with the excitement, fun, and adrenaline-fuelled races of DiRT 2 and DiRT 3. As Coleman explained to Eurogamer, the team looked at past titles for ideas on how to address handling in DiRT 4:
We tried putting real world assists in, putting loads of traction control – but people hated them. They were feeling like they couldn’t drive fast, they couldn’t enjoy it, so we looked at how we did things with DiRT 2 and DiRT 3, and a lot of the stuff comes from the way the controller interacts with the game, and how we manage the weight shift. One of the solutions we came up with is removing that need to understand that you have to have the car’s weight over the front wheels to have the grip there. Removing that from the equation, the player was able to make much later decisions about the direction they wanted to go in, and get away with making as a driver I’d term a mistake. They get much more enjoyment out of throwing the car around and staying on the track a lot more.
Eurogamer adds that DiRT 4 won’t have split-screen, it will have cross-platform leaderboards, and anyone who doesn’t want to use the more casual friendly handling can switch to the simulation handling.
DiRT 4 releases on June 6 in North America and June 9 in Europe for PlayStation 4, Xbox One, and PC.