In the translated Q&A from Capcom’s third quarter earnings call on February 1, 2017, the company revealed that Resident Evil 7 had recouped its development cost. This was back when shipments were at 2.5 million copies, and since then, an additional 500,000 copies have been shipped.
Capcom continued by talking about how they still think Resident Evil 7 will hit its four million target by March 31, and how it’s doing compared to Resident Evil 6:
Compared to Resident Evil 6 this may seem like a lower initial pace, however this can be attributed to the recent wider adoption of digital downloads and the transition from a sharp initial spike in sales for games to a continuous long tail. Further, we believe that achieving our fiscal-year target of 4 million units for this title is wholly possible, as we expect sales to continue for a longer period, buoyed on highly positive post-launch reviews from both the media and consumers.
Although both pieces of Banned Footage DLC are now available on PlayStation 4, Capcom expects that earnings contributions from Resident Evil 7 “will come primarily from sales of the main game, with
additional downloadable content playing a complementary role.”
Future DLC for Resident Evil 7 includes the free Not a Hero story episode and a paid (and currently undetailed) story episode. Capcom thinks these will be important in helping RE7 to eventually outsell RE6:
We believe strategically releasing appealing additional downloadable content to stimulate continuous interest among game players will result in an extended lifecycle for the title, and will be important in exceeding the lifetime units sold by the previous installment over the course of the game’s life.
Resident Evil 6 is currently sitting at 6.7 million copies sold.
Capcom’s list of best-selling games combines platforms for some titles, and doesn’t for others, but with the way it’s presented now, Resident Evil 7 will enter the top 10 when it reaches four million.
Resident Evil 7 recently passed 1.4 million registered players.