In a comprehensive interview with GamesRadar, Sledgehammer’s co-founder Michael Condrey shared some more information on Call of Duty: WWII‘s characters, multiplayer, setting, and more.
Although we’ll mainly play as Red Daniels, we were previously told that we’ll also get to spend some time playing as “Russo, the French Resistance woman” (Jeannie Rousseau). Condrey says that since World War II wasn’t just a story of an American war or an American squad, the game will feature a “global cast” that’ll put up “some really powerful performances” on both sides of the war.
There’s a German family and two sisters, there’s Crowley – a British officer – there’s Cormack, an African-American officer from another regiment. So across the game, in all three modes – and particularly in MP and Campaign, but really equally across all three modes – we really wanted to capture that it was a global cause, right? It was… the Allied force was a global force, the German force – the Axis force – was more than just the Nazis. It was Germans as well as other nations involved, and so it was important for us to not… this isn’t an American war, this isn’t a story of an American squad – this is a global cast and so yeah; you’ll see some really powerful performances on both sides of the war. You’ll see some powerful performances by the men and women who sacrificed, families that were involved.
With regard to multiplayer and the game’s return to boots on ground, Condrey said that Sledgehammer has come up with some “really unique” map designs that take advantage of World War II weapons. “They’re very different than what we created on Advanced Warfare,” he explained.
You can read the full interview by following the source link.
Call of Duty: WWII releases on November 3 for the PS4, Xbox One and PC.