Resident Evil 7 biohazard ended up being one of the most surprising games of 2017, as it ended up being a true return to form for Capcom’s signature horror franchise. It took the series in a bold new direction with a first-person view, but also managed to retain what so many fans loved about the series in the first place. Director Koshi Nakanishi believes that combat was one of the main reasons for its success, and said so much in a new video interview.
Here’s what Resident Evil 7 director Koshi Nakanishi had to say about the importance of combat to the series, and why he was surprised that players thought it was now about evasion:
“The initial concept was all about overcoming fear and achieving that sense of satisfaction. We really wanted to showcase that aspect of Resident Evil. If you look at other titles in the genre, such as Silent Hill or Siren, or some other titles we’re directly compared to recently like P.T. and Outlast, the main difference is the fact that you’re able to eventually confront and defeat the source of your fears. That element of fulfillment is something I feel is very important to the Resident Evil franchise.
What took us by surprise was how many people who tried out the Beginning Hour demo thought that Resident Evil was now a game about running away. It made us want to say, “What? But Resident Evil would never be that.” In retrospect, I can now see why people would draw that conclusion and it was definitely a learning experience for us.”
Capcom was able to find a satisfactory mix of old and new with Resident Evil 7. In PlayStation LifeStyle’s review of the horror game, reviewer Chandler Wood said that it “marks not just a clear uptick, but a new beginning for a flagging series that was in desperate need of a shot in the arm. Add in that it’s one of the best VR experiences to date, and the PS4 version of Resident Evil 7 biohazard is not just a great Resident Evil game, or a great horror game, it’s a great game in general.”