Street Fighter V update 1.18

Street Fighter V Update 1.14 Makes Changes to Menat and Ibuki

Capcom has released a new Street Fighter V update. It’s full of balancing changes, and makes slight tweaks to both Ibuki and Menat. One of the fixes includes a bug “where Menat would gain V-Gauge upon hitting her standing MP as a counter hit.”

Here’s the full Street Fighter V update 1.14 patch notes from Capcom:

The following battle-related bugs will be fixed in this update. We would like to apologize for the delay in notification.

Battle-Related Fixes

・Menat

Fixed the bug where Menat would gain V-Gauge upon hitting her standing MP as a counter hit.

・Ibuki

When Ibuki performed her Yamikazura throw (press LP+LK simultaneously), due to switching places the opponent would lose their charge. This has been fixed to allow the opponent to retain their charge.

The developer also took time to detail more upcoming changes that are coming in a future update:

・Zeku

When Young Zeku is in the initial startup for each of his jumps, as he would lose his collision boxes, the opponent would pass through him. This issue is currently scheduled to be fixed in the next update.

・Zeku

The total frames for Young Zeku’s back recovery is 5F longer than the other characters. This issue is currently scheduled to be fixed in the next update.

・Zeku

The hurtbox for when Old/Young Zeku turns around while crouching will be fixed to be roughly the same as the other characters.

Street Fighter V update 1.14 is available now for PlayStation 4 and PC. The Arcade Edition of the fighting game will release on January 16, 2018, and adds a ton of new playable content.

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