Planet of the Apes: Last Frontier recently released on PlayStation 4. One of the reasons why the narrative title had fans excited was the involvement of the talented actor Andy Serkis. He recently spoke about both the game, and how important Unreal Engine was to the development, in an interview posted on Unreal Engine’s YouTube account. “You can get such incredibly detailed nuanced performance now,” said Serkis of Unreal Engine. He was particularly positive toward how the engine was able to handle fur, and lighting effects.
Check out the full Andy Serkis Planet of the Apes: Last Frontier interview below:
I doubt I’ll replay Planet of the Apes: Last Frontier soon to see the other endings because I’m happy with the ending I got and don’t want to see these characters I grew attached to die, but there are reasons to come back if you’re looking to get more bang for your buck. As the trophies show, there are two other main endings (one with the apes winning, the other with the humans winning), and a bunch of differences dependent upon choice (such as if a character lives or dies). There’s also a Platinum trophy, although it will take some work to unlock, unlike the recent Telltale Games titles.
Planet of the Apes: Last Frontier features a story that manages to excite and get players invested in despite it not going too deep into the lives of both apes and humans. It’s also an important experiment in storytelling, and one that largely winds up being successful. Hopefully this leads to more titles that aren’t afraid to challenge the established ideas of interactive narrative.
Planet of the Apes: Last Frontier is available now on PlayStation 4.