Nine days ago, CD Projekt Red promised Cyberpunk 2077’s first major patch within 10 days, and they’ve delivered. Cyberpunk 2077 patch 1.1 is available now as an update across all platforms, with the size running 6.7 GB on Steam and 17 GB on consoles. CD Projekt Red says the focus of this first update was to improve stability, reduce crashes, and begin to lay the groundwork for more extensive bug fixes. There are no quality of life enhancements or other changes or additions to the game here. Patch 1.1 is strictly about getting Cyberpunk 2077 into a more acceptably playable state. Patch 1.2 is in the works right now, scheduled tentatively for sometime next month.
You can read the full update patch notes below:
Cyberpunk 2077 Patch 1.1 Patch Notes
Various stability improvements including:
- Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more.
- Various crash fixes (related to, among others, loading saves, game opening/closing and Point of No Return).
- Fixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up in Epistrophy.
- Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy.
- Fixed an issue where the objective could get stuck on “Answer the call from Mr. Hands” in M’ap Tann Pèlen.
- Fixed an issue where Judy could teleport underground in Pyramid Song.
- Fixed an issue where it would be impossible to talk to Zen Master in Poem of The Atoms.
- Fixed an issue where Takemura wouldn’t call in Down on the Street.
- Fixed an issue where Jackie could disappear in The Pickup.
- Fixed an issue where it could be impossible to get out of the car in The Beast in Me: The Big Race.
- Fixed an issue where players could stop receiving calls and messages after moving too far away from A Day In The Life area.
- Fixed an issue where opening the package wouldn’t update Space Oddity.
- Retro-fixed the saves affected by a rare issue where speaking to Judy in Automatic Love would be impossible due to an invisible wall. The underlying issue is under investigation.
- Fixed an issue that prevented players from collecting the reward in Gig: Freedom of the Press. The quest will auto-complete for those who could not collect the reward previously, and the reward will be provided automatically.
- Fixed an issue where Delamain would remain silent throughout Epistrophy if the player initially refused to help him.
- Fixed an issue where prompt for exiting braindance could be missing.
- Removed an invalid item from loot.
- Fixed an issue where a grenade’s trajectory could be displayed in photo mode.
- Fixed particles’ hue appearing pink when viewed close up.
- Fixed cars spawning incorrectly in Reported Crime: Welcome to Night City.
- Fixed an issue where completing one of theassaults in progress in Santo Domingo would sometimes not contribute towards progression for The Jungle achievement, preventing its completion.
- Addressed the issue responsible for saves getting oversized (related to the modifier indicating if the item is crafted), and trimmed the excess size from already existing saves (note: this won’t fix PC save files corrupted before 1.06 update).
- Fixed an issue where input could stop registering upon opening the weapon wheel and performing an action.
- Fixed an issue where the “Continue” button in the Main Menu could load an end game save.
- Performance optimization of crowds on PlayStation 4 Pro and PlayStation 5.
- Various crash fixes on PlayStation 4.
- Improved memory usage for character creation, mirrors, scanning, camera remote control, menus (inventory, map) on Xbox One, Xbox One X and Xbox One S.
- It will now be possible to obtain achievements while in Steam offline mode. Note: Offline mode needs to be enabled before starting the game. This change does not work retroactively.
- Addressed the game startup crashes related to loading cache on NVIDIA graphics cards.
- Concert audio should no longer be inaudible in Never Fade Away.
- Fixed corrupted textures on several melee weapons.
- Tweaked default deadzone settings to be more responsive. Note: the change will not affect settings unless they’re set to default.
At this time, Cyberpunk 2077 remains delisted from the PlayStation Store, but those who previously purchased or downloaded the game can still get the update whether they have it on PS4 or PS5. There’s been no comment from either Sony or CDPR about when the game might return to the digital storefront on Sony’s platform, except that the studio is working to get it back up as soon as possible.
Due to the issues at launch and a focus on fixing the game, the next-gen versions were pushed back to sometime in the latter half of 2021. While working hard to fix the game’s multitude of issues, CDPR is also facing multiple lawsuits from investors who felt that the company intentionally misled the public about the state of the game on previous-gen consoles. A recent report from Bloomberg detailed the troubled launch even further, alleging that much of what the developer showed was faked. CDPR disputes this claim.
Having just gone live today, it’s unknown just how much Cyberpunk 2077 patch 1.1 improves the experience, particularly on last-gen consoles. Have you downloaded and installed the update yet? Let us know if it changed anything for you in the comments below.