Turtle Rock Studios took to Reddit over the weekend to assuage concerns about Back 4 Blood‘s difficulty, and acknowledged that the game is “far more difficult than intended” at the moment due to development issues and bugs.
Turtle Rock outlined and explained the issues that’s souring the experience for players, and promised that it’s working on fixing them. The studio understands that the spawn rate of Ridden Mutations is very high, trauma damage is being dealt out way too quickly, and some recent changes made to melee cards didn’t work well. Turtle Rock is also aware of the frustrating situation where a teammate speedruns and leaves the rest of the team behind.
The studio wrote:
Sometimes a bit of difficulty can add a lot of replayability, but as of right now there are issues and bugs we’ve encountered in development that are making it far more difficult than intended.
Difficulty needs to be our ‘baby bear’ in Back 4 Blood’s Goldilocks story. It needs to be “just right.” We want it tense. We want it challenging. We want you barely squeaking into the saferoom with a horde hot on your heels and you feeling that rush. We do not want it unmanageable. We do not want it to be unfair. That is our mission. Players must have agency. They must win and lose, prevail or perish, by their own actions. Skill, planning, and teamwork should carry the day. That’s the goal. Part of reaching that goal is finding the right balance — just right — through constant adjustment to the various card systems, spawning systems, AI director, and other facets that affect gameplay.
Head over to the source below for a detailed breakdown of the aforementioned issues and how Turtle Rock intends to address each of them.