PS3 Is The Lead Platform For Sonic and Sega All Stars Racing

February 3, 2010 Written by Sebastian Moss

Since its release, the PlayStation 3 has built up a reputation of being rather troublesome to develop for, with its radically different architecture causing many developers to stumble and falter on the console. As a result, many multi-platform games were initially developed for the Xbox 360 or PC before being ported over to the PS3, arguably affecting the quality of the game. Now, it is more common for developers to have no lead platform, and to separate the development of the systems to help ensure that the games are virtually the same. Sega’s Sumo Digital however, decided to develop for the PS3 first and foremost when creating their highly anticipated casual racer Sonic and Sega All Stars Racing, a move that was seen as rather effective with Criterion’s Burnout Paradise.

In an interview with PlayStation LifeStyle, Steve Lycett, Exec producer at Sumo Digital revealed that:

“Throughout development it’s been the PS3 version that’s been the lead platform. You’ll have noticed that at E3, GamesCon and Summer of Sonic, it’s always been the PS3 that’s been the demo machine of choice. We’ve also ensured that PS3 features, like PSN, Trophies and online chat are all supported. I think we’re also one of the few recent games to include SixAxis motion control too.”

Stay tuned to PlayStation Lifestyle for the full interview with Steve Lycett tomorrow.