New, Innovative Boss Battle Included in Deus Ex DLC

Were you disappointed with the lackluster boss battles in Deus Ex: Human Revolution? Well Eidos Montreal is hoping to make it up to you by including a much more rewarding enemy encounter in the upcoming ‘Missing Link’ DLC.

For those that don’t already know, this downloadable content will include five hours of campaign content that fleshes out what happened to Adam Jensen during his blackout that players experienced during a portion of the single player experience. In it, our protagonist finds himself stranded on a boat completely stripped of all his augmentations; a pretty unique way to incorporate additional single player content if you ask me.

But that’s not all Eidos is doing to mix things up, they’ve also included a boss battle at the end of the game that takes the idea of such an encounter in a very different direction. Speaking to Eurogamer, producer Marc-Andre Dufort explained the changes while also addressing the frustrations that stemmed from the original game’s bosses.

We have a boss battle at the end, but it’s different from the main game boss battles. You can actually not kill the boss. You can do a non lethal takedown on him. And you can kill him from afar. You can even kill him without him seeing you. It’s more of a bigger challenge than a standard boss fight like we have in many games.

Everything was done in Montreal at Eidos. It’s a lot less frustrating. But it depends on the way you play. If you played more combat in the main game, you probably didn’t have any trouble dealing with the boss fights. So we allow the adaptation of the way you play for that particular boss fight.

I was playing more of mixed stealth and combat style, so I had some good weapons in my inventory. I didn’t have a lot of trouble dealing with. No, I didn’t get any big frustrations dealing with them. But I can understand people playing more stealth style having some frustration dealing with those bosses.

The boss battles from Human Revolution were not actually developed in house, so it’s nice to see Eidos work to remedy these issues by crafting the ‘Missing Link’ boss encounter themselves.

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