Metal Gear Rising: Revengeance’s Codec, Cutscene Length Detailed
Kojima Productions has detailed Metal Gear Rising: Revengeance‘s codec and cutscene length elements.
Speaking during their latest episode of Report, several members from Kojima Productions explained that due to Metal Gear Rising: Revengeance being an action game, the length of cutscenes will consequently be a “little shorter” when compared to previous Metal Gear Solid installments.
The focus will instead be aimed towards the game’s codec conversations. Kojima Productions stressed that characters speaking via the codec component in Revengeance would consist of a “huge amount” in relation to conversations. They can occur in either real-time or players can call their partners within the base, which would deliver extra details.
Metal Gear Rising: Revengeance is currently scheduled for a release on the PlayStation 3 and Xbox 360 sometime during 2013, with speculation suggesting it could release as early as February.
Kojima Productions transferred Revengeance‘s development duties to Bayonetta creator Platinum Games, with the hack-and-slash title to be playable during gamescom.