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BioShock: Industrial Revolution was Created to “Help Introduce the World to the Themes, Locations, and Players of the Big Game”

January 3, 2013 Written by Jason Dunning

Anyone who pre-orders BioShock Infinite will receive a code to play BioShock: Industrial Revolution, a puzzle game created by Lazy 8 Studios. If you’ve yet to check it out, Rob Jagnow, founder of Lazy 8 Studios, was interviewed by the Irrational Games website and he told them how they went from creating their puzzle game, COGS, to making a pre-order bonus for one of the biggest games of 2013:

They came to me with some ideas already in mind of what they wanted a stand-alone BioShock puzzle game to look like. The idea was to have a separate BioShock Infinite experience that could help introduce the world to the themes, locations, and players of the ‘big game.’ The core puzzle design was completed almost two years ago, and while we reordered the difficulty ramp a bit, all in all, the designs have stayed intact.

Aside from completing puzzles within Industrial Revolution and earning bonuses for Infinite, you’ll also be treated to a story that takes place 12 years prior to the events involving Elizabeth and Booker. This means that you’ll see first-hand the struggle between Columbia’s founders and the Vox Populi, while also getting acquainted with Daisy Fitzroy, the leader of Columbia’s resistance.

So if you’ve yet to pre-order BioShock Infinite and want some back story on Columbia, be sure to put some money down on it before March 26th.

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