The Walking Dead: Survival Instinct Could Have Been Developed by High Moon Studios
Just this morning, The Walking Dead: Survival Instinct was revealed to be getting a March 26th release date in North America, with Europe receiving the title three days later on March 29th.
Glenn Gamble of Terminal Reality talked about the infamous fan-made trailer in the previous article, but he was also recently interviewed by Eurogamer. In the interview, he talked about how Terminal Reality was able to get their hands on the project, along with telling us that High Moon Studios (Transformers: Fall of Cybertron) was originally in talks to develop the game:
We were wrapping up [Kinect] Star Wars and Activision came to us and were like, ‘what could you do with The Walking Dead idea?’
It’s funny. They talked to High Moon too and High Moon grabbed Deadpool and we grabbed The Walking Dead.
The idea of having Daryl as the main character within the game is a pretty cool one and Gregg revealed how they chose both him and the timeframe of Survival Instinct:
We all put our heads together and were like, we’re huge Daryl fans and the people on the forum, they’re huge Daryl fans, So, okay, the game has to have Daryl. Well, we don’t know where Season  is going because Season 2 was still airing at the time. We didn’t get any of the juicy stuff till after we signed the contract.
So it was like, okay, what can we do? Well, Daryl is a survivor. We want to make a survival game. A good timeframe no-one’s touched on is prior to everything going to pot. So it’s a prequel. Okay, what’s next? You see Daryl changing over the story arc in Season 2. What can we pull in from those little nuggets here and there we can tie in together? We started crafting the story around those elements. AMC liked what we were doing. We got a screenwriter in who helped us out and polished it up so it feels more like a story arc and less like a single-episode.
Would Daryl have been your first choice as a main character for this game? Let us know in the comments below.