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720p/1080p “More of a PR Differentiation” Says Witcher 3 Dev

May 13, 2014 Written by Jason Dunning

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Back in January, CD Projekt Co-Founder Marcin Iwinski said that there is a lot of power in [the PS4 and Xbox One], and I don’t want to say we’re using them to their capacity, but we’re fairly close to doing so,” when interviewed about The Witcher 3: Wild Hunt.

As part of an interview last week with Eurogamer, Iwinski talked about the potential differences between the final versions of the game when it launches in 2015, saying, “We’re definitely working to max out each of the platforms in terms of what we can get, because that’s a crucial element of The Witcher. Will there be big differences? Really I don’t think so. It’s too early to say. If there will be, they will be tiny. It will be more like people talking ‘hey, I have this and you have that and this is better’.” He then pointed out that “it’s against our values to dumb anything down for the sake of some business arrangement,” meaning you won’t find one version is much better than the other because of a contract agreement.

With regards to the resolution, he believes whether it’s 720p or 1080p, “It’s more of a PR differentiation, which is very important for Sony right now – and they are using it, obviously – than something that is really meaningful to gamers.” In fact, when they debated resolution in the studio, Iwinski “asked our tech guys to explain how it works, and they sent me some complicated graphs that ‘if I have this size of the screen, and I sit one meter or two meters from it, then I might be able to see the difference’.”

If you’re wondering about Kinect, Move, or other console-specific feature integration with The Witcher 3, Iwinski says, “If there’s added value, we will consider that. If it’s just a fancy picture to put on the back of the box, we’ll skip it.”