Project CARS Aiming for 1080p/60fps on PS4, Xbox One

September 29, 2014 Written by Jason Dunning

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Last week at EGX, Slightly Mad Studios brought a build of Project CARS┬áthat ran at 1080p/60fps on both the PlayStation 4 and Xbox One – a target they’re aiming for when the game launches on November 18 in North America and November 21 in Europe.

Noting how the Xbox One version of Project CARS is “still aiming to” achieve 1080p, Creative Director Andy Tudor told Eurogamer about how they’re still optimizing the title:

Towards the end of the game you’re always optimising, and during development it’s a rollercoaster. Sometimes you look at the game and think, ‘Oh god, that’s not working, that’s not working.’ But other days you hit 60fps, and it’s awesome.

Tudor then pointed out that 60fps is “hugely important” for a racing game, adding:

What people don’t know is that the physics underneath runs at 600 times a second. We measure the input you’re doing on the controller 250 times per second. Project CARS does that way more than any other game – they’re all doing that significantly lower. The screen refreshes 60 times per second – we’re measuring the tires, the physics, the suspension, all that stuff, 600 times.

Do you think 60fps is hugely important to racing games?

[Source: Eurogamer]