Iconoclasts Announced for PS4 & PS Vita After Five Years of Development

July 29, 2015 Written by Jason Dunning

In development for five years, Iconoclasts from creator Joakim Sandberg is coming to the PlayStation 4 and PlayStation Vita. A release window wasn’t given, though Sandberg did say, “Aiming for very soon. Game content is not too far from done!”

Receiving help from Bifrost Entertainment to finish the game, Sandberg says Iconoclasts is an “action-platformer with a heavy emphasis on puzzling level design. Not only do you beat up enemies, you beat your head against the puzzles, too. You solve your problems by screwing them up with your giant wrench, or simply blowing your way through with your modified stun-gun.”

Wanting to create a game that mixes a bit of Metroid Fusion and Monster World IV, with a sprinkle of the charm and emotion from Final Fantasy IX in its characters, Sandberg talked about what you’ll find in Iconoclasts:

The adventure spans a vast, mysterious world to explore. There are secrets to be found, power-ups to earn, and a host of interesting characters trying to deal with the world in their own ways.

You follow the young, naive, and helpful mechanic Robin and her companions as they try to escape the soldiers of the religious authority One Concern — but it’s not just a simple story of good fighting evil to save the world. It’s about people caring for people, but having no real idea how to do it right.

As has been the case for my other projects, the game will offer a lot of action and, most importantly, bosses! I’ve always had a great fondness for them, both as a kind of test of what you’ve learned, or a trial-by-fire. They’re the exciting performance exams at the end of a gameplay semester.

Confident that he’ll achieve what he set out to do with Iconoclasts, Sandberg pokes fun at the lengthy development time by saying he hopes the game is out “before we all drive flying cars.”

[Source: PS Blog]