Hideo Kojima Explains Metal Gear Solid V: The Phantom Pain’s Free Infiltration, Talks Chicken Cap and More

September 6, 2015 Written by Zarmena Khan

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Metal Gear Solid V creator Hideo Kojima recently took to Twitter to explain the origin of free infiltration in The Phantom Pain. He revealed that the developers attended various lectures and training sessions with military and police personnel where he continued to ask them if there was a right way to complete missions. Kojima was told that there was “no correct way” to undertake missions and that the forces adapt themselves to various situations in real life. As a result, free infiltration was introduced. 

Talking about the introduction of gold and silver shields, Kojima said that he isn’t a “shield lover” but that “the reflection of the sun was beautiful while carrying the shield on my back, and it also tells you the location of the sun,” resulting in the developers adding them in. “The shield covers your back and by riding D-Walker with it makes you invincible,” he said.

In other MGS V-related tweets, Kojima talked a little bit about the chicken cap. In case you haven’t used the cap and are unsure of it, Kojima warned that players who wear the cap will be “forced to watch important cut-scenes” with the cap on because all cut-scenes are “real-time, not pre-rendered, meaning all costumes, damage, equipment, time, weather will be reflected.” He also said that the cap lights up during the night for players to see where they are, but they won’t get spotted by enemies. 

Metal Gear Solid V: The Phantom Pain is out now. In our review, we note that the title is a near-perfect finale to the Metal Gear franchise, offering tons of freedom and playtime. If you haven’t already, you can read our review in full here. Also, make sure to check out our quick tips video to help you through the game if you’re struggling!

[Source: Hideo Kojima (Twitter 1, 2, 3)]