Call of Duty: Black Ops 3 Update 1.17 Rolls Out, Check Out the Full Patch Notes

October 4, 2016 Written by Alex Co

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While some of you might already be looking forward to Call of Duty: Infinite Warfare, the latest Call of Duty game that’s out now –– Call of Duty: Black Ops 3 — is still being tweaked by Treyarch and its latest update (1.17) is now out (on the PlayStation 4, at least).

Clocking in at 1.4GB, this latest Black Ops 3 update file tweaks both the multiplayer and Zombies mode. You can check out the full list of changes in the patch notes below.

MULTIPLAYER

General

  • Improved stability with group invites.
  • Fixed an issue which prevented Scorestreak progress from resetting on death during CWL game modes.
  • Improved stability when switching game modes.
  • Focused development effort to improving overall online networking performance and in-game stability, including but not limited to:
    • Discovered and eliminated a handful of behind-the-scenes errors causing the game to occasionally hitch under certain circumstances.
    • Rewrote a portion of the rendering system to streamline CPU performance.

Gunsmith

  • Black Market Attachment Variants will no longer be returned to default in Gunsmith after playing a match. 

Maps

  • Rupture
    • Updates to Manticore functionality:
      • Updated Manticore score and XP values.
      • Adjusted 3rd person camera during ADS.
      • Manticore will no longer collide with prone teammates.
      • Adjusted the Kill-Cam when one Manticore kills another Manticore.
    • Annihilator and Gravity Spikes now do more damage to the Manticore.
    • Fixed exploits where players were able to access unintended areas of the map.
  • Citadel
    • Fixed exploits where players were able to access unintended areas of the map.
  • Miniature
    • Adjusted the Hardpoint capture zone near the southern ice-box.
    • Lethals, Tacticals, Scorestreaks, and the Uplink Satellite will no longer fall through the pool noodle.
    • Fixed exploits where players were able to access unintended areas of the map.
  • Outlaw
    • Adjusted the Hardpoint capture zone in the Hotel.

ZOMBIES

Zetsubou No Shima

  • Fixed an issue with spiders not spawning in correctly during natural play.

Gorod Krovi

  • Fixed an issue where players could lose their equipped weapons after being revived.

Revelations

  • Fixed various progression breaks during the Easter Egg.
  • Fixed an issue that would cause the game to freeze at high rounds.
  • Fixed issues relating to hot joining.
  • Fixed an issue with the Level 1 challenge completion.
  • Various collision/map exploit fixes.
  • Fixed an Apothicon Servant exploit.
  • Fixed an issue with the game timer when a player joins a game in progress.
  • Fixed various death barriers throughout the level.
  • Various fixes for the Keeper Protector.
  • Fixed exploits relating to Gobble Gum Usage.
  • Fixed an issue with the AI getting stuck in Verruckt portion of the map.
  • Fixed an exploit with the Ragnarok.
  • The Rift E9 will now do proper damage to the Margwa.
  • Resolved a freeze that would occur during the final Easter Egg boss battle.
  • Fixed an issue where players could die while teleporting.

In other Call of Duty news, Activision has confirmed that the Infinite Warfare disc is required to be able to play Modern Warfare Remastered. Speaking of the game, you can watch almost two hours of gameplay right here from our livestream yesterday.

We’ll update the post if and when more tweaks are uncovered or released by Activision or Treyarch.

[Source: Activision Support]

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