Outlast 2 Interview – Upgrading the Fear

Red Barrels talks about PSVR, PS4 Pro, sales, and a lot more!


World War Toons Studio Roqovan Interview – Being the Mario Kart FPS & PSVR

We talk to CEO James Chung about how they’re trying to make the “Mario Kart” of first-person shooters.

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Mafia III Interview With Hangar 13 – Continuing the Story

Studio boss Haden Blackman Q&A!

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Respawn Talks Titanfall 2 Multiplayer – Feedback, Microtransactions & Listening to the Community

Get out the reading glasses.


Call of Duty: Infinite Warfare Multiplayer Interview – Quickscoping Futuristic Warfare

Plenty to check out in the new CoD MP.


Berserk PS4 Interview – Musou Action, Violence and Surprises



Titanfall 2 Interview With Respawn: Single-Player, Multiplayer and Welcoming the PS4 Players

Read all about Titanfall 2 here!


Return of the Iron Lords – A Chat With Bungie About Destiny: Rise of Iron

He promises to ask Saladin about sparrow racing.


DICE Battlefield 1 Interview – Being Authentic, Maintaining Game Balance

How will it all work in such a different setting?


E3 2016 – Dontnod Talks Vampyr With PSLS – Being Bad, Exploring Gray Areas & More

Can you live with your decisions?


Attack on Titan Interview – Trying to Survive Among Giants

Big and Scary!

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Atelier Sophie Interview – Solving the Mystery of the Mysterious Book

A talking book!?!

Exclusive, never-before-seen screen!

Lince Works Talks Aragami With PSLS – Inspiration, Failed Kickstarter Campaign & More

Game development in Spain and how it is working with Sony, too!

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DrinkBox Studios Severed Interview – Post Launch Support, Vita Strengths, and VR

What does the future hold for DrinkBox?

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Nights of Azure Interview: Blood and GUST with Keisuke Kikuchi

We have a chat with Keisuke Kikuchi, producer of Nights of Azure at Koei Tecmo, about the game’s unique take on the action-RPG genre.


How Final Fantasy XV Seeks to Change Square Enix’s Reputation

A changing corporate culture.


Trillion: God of Destruction Interview – The Marketing and Localization of a Niche Game

We talk with members of Trillion: God of Destruction’s marketing and localization teams to see how they got this niche game to appeal to Western gamers.

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No Man’s Sky Hands-On and Talk With Sean Murray

The first reveal of NPCs in No Man’s Sky.

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Prison Architect PS4 Interview – Console Sim Games, Control Optimization and Prison Films

How will Prison Architect’s complex building controls work on consoles? We get the scoop.