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Battlezone_5

PlayStation LifeStyle Talks Battlezone PS4 and Virtual Reality With Rebellion

Rebellion talks about the ’80s classic and more with PSLS!

2015-05-27-210302

Oh, Deer! is a Farewell to PlayStation Mobile – PSLS Talks With Necrosoft

Find out what makes Oh, Deer unique on PS Mobile.

yoshida

Shuhei Yoshida Chats With PSLS About Kickstarter and Being a Gamer

Shu sits down with PSLS once again.

Black Ops 3Header 3

Treyarch Studio Head Mark Lamia: “Black Ops 3 is the Most Complete, Deepest, Richest Call of Duty Ever Made”

Also uses the words amazing, expansive, sickest, and most awesome,

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Call of Duty: Black Ops 3 Lets You Play as a Female Lead

They also hint at how it plays into the narrative.

pCARS 2

Project Cars Interview With Slighty Mad Creative Director Andy Tudor

Project CARS DLC, the future, customization and more discussed.

MKX

Mortal Kombat X Interview With Senior Producer Adam Urbano – The Roster, DLC and Creating Fatalities

Johnny Cage isn’t the only familiar face.

Naoki Yoshida Interview

Final Fantasy XIV: Heavensward Interview With Naoki Yoshida – Airships, Snowboarding and Crafting

Almost a new game entirely.

Defiant Development

Indie Games Spotlight: Defiant Development

Defiant, rising from the ashes of the economic crisis.

Roger Craig Smith

PSLS Interviews Roger Craig Smith – The Man Under the Hood

PSLS chats with the man behind the voice of Ezio, Batman and Dying Light protagonist, Roger Craig Smith.

17_BIT

Indie Games Showcase: 17-BIT

Modern classic gaming.

theorder1886pic4

Sony Talks Bloodborne and The Order: 1886 Gameplay Details With PlayStation LifeStyle

Which one are you more excited for?

TW3

The Witcher 3: Wild Hunt Interview – Talking Design, DLC and The Delay

A true passion project.

Cellar Door

Indie Games Showcase: Cellar Door Games

Are you prepared to open the Cellar Door?

Drinkbox

Indie Games Showcase: DrinkBox Studios

Finish your juice!

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GameStart 2014 – Capcom’s Yoshinori Ono Talks Street Fighter and PlayStation 4

The producer discusses the present and future of Street Fighter

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GameStart 2014 – Bloodborne Interview With Masaaki Yamagiwa Talks Frame-Rate, Messengers and More

More info revealed for next year’s PS4 exclusive

From SUTD Game Lab, Tan Chee Ming (Business Development),

GameStart 2014: – An Interview With SUTD Game Lab, the Team Behind One Upon Light

What if darkness is not to be feared, but embraced?

blooodborne-interview-miyazaki

Bloodborne Producer Talks Story, Guns, Armor & Sadness – Exclusive Interview

He’s not ready for some football.

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Battlefield Hardline Interview With Visceral Games – Single Player, Branching Story Paths, Launch Stability, and More

Creative director dishes the dirt on the next Battlefield.