Interviews

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Daniel Weinbaum Talks Exiting Sucker Punch, Going Indie, and Leaving Lyndow

“I’d be totally happy to do this until I die.”

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Interview: Nick Calandra Talks Gameumentary, and Bettering Games Journalism

They’re working on a Darksiders documentary.

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Re:Legend Interview – Magnus Games Talks Art Style, Music, & More

“The game that influenced us the most would be Digimon World.”

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Supporting the Narrative Through Audio Design – Stephan Schutze Interview

An incredible audio designer passionate about bringing game worlds to life.

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Talking Game Rentals, Digital vs. Physical, and Game Selection with Redbox’s Daisy Yuhas

Horizon Zero Dawn is one of their most popular games this year.

TennoCon 2017 – Warframe Plains of Eidolon Interview With Sheldon Carter

We go in-depth with the Studio General Manager of Digital Extremes!

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Interview: Senran Kagura Producer Kenichiro Takaki Talks Sexuality, Violence in Games, and Peach Beach Splash

“It’s important that the girls don’t look victimized, but that they’re in on the joke and having fun.”

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Uncharted: The Lost Legacy Chat With Shaun Escayg – The Sum of Uncharted

Hints at photo mode and the future of the Uncharted franchise.

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Destiny 2 Interview With Luke Smith – Shaping the World

Talks about sound design, stress, balancing, and hints at returning characters.

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Final Fantasy XIV: Stormblood Chat With Naoki Yoshida – Talking Job-Level Boosts and PS4 Pro

The architect behind A Realm Reborn looks to the future.

Far Cry 5 the Preview Interview – Early Stages

Montana may be domestic to US gamers, but it can feel worlds apart.

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Super Rude Bear Resurrection Interview: Satisfying Investors, Refusing to Release Buggy Games & the Immense Stress of Game Dev

Watch me begin an interview by telling a game developer “You really look like hell.”

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Bungie Talks Destiny 2 With Urk – Striking Up the Reveal

Your destiny just got bigger and better.

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Middle-earth: Shadow of War Interview – Monolith Talks Early Stages of Development

Nemesis system, PS4 Pro and more discussed in our quick chat!

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Battlefield 1: They Shall Not Pass DLC Interview With DICE

Tanks, artillery, and blue uniforms: Oh my!

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Guerrilla Games Talks Horizon Zero Dawn – Mystery and Discovery

From conceptualization to reality!

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Myst Creator Rand Miller Interview – Obduction & Growing Games Development

He talks about his influences and experiences in an evolving industry.

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The Little Acre Interview – Style, Setting, and Development

We recently had a chance to talk with Pewter Games Studios Co-founderRead the full article…

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Tekken 7 Interview With Katsuhiro Harada – Console Content, DLC and More

“Has there ever been an installment in which we never including anything extra for the console release?”

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Titanfall 2 Interview With Respawn – Prepare for Titanfall

We ask Respawn about Titanfall 2’s release window, DLC plans, and competing with Battlefield 1 & Call of Duty: Infinite Warfare.