Naughty Dog’s Uncharted 2 was and still is hailed for its magnificent graphical attributes which really showcased the PlayStation 3’s capabilities. The visuals for another PS3 exclusive, inFamous 2, is apparently “in same ballpark” with Uncharted 2.
Speaking with VideoGamer, Sucker Punch development director Chris Zimmerman stated that Uncharted 2 is clearly the inspiration for them:
Clearly they are the inspiration for us. And not just in terms of the visuals, but all the things they did that made that game so great. We’re working hard to get as close as we can to that goal, and I think we’re going to get pretty close. People will look at it and I think that they’ll say, look, you know this is in the same ball park.
Zimmerman continued to talk about developing with the PlayStation 3:
The thing that we’ve got going for us, like the Uncharted guys, we’re Sony only. All we do is games for the PS3, which means that the engine that we’re building can be completely tuned and targeted at the PS3 and at the things the PS3 does well.
We can commit to doing all our systems in a very PS3 specific way. We can write SPU code for everything. As a result, we’re able to do more. We’re able to take more advantage of the hardware, because it’s the only system we have to worry about. Just like Uncharted, we’re able to do things that we would never be able to do if we were doing a cross-platform game.
For instance, we moved most of our lighting on the SPUs for this game. So, casting light on the objects was all dynamic for us – completely dynamically lit. We did it on the graphics card, which was the traditional place to do it before. But we could move it to the SPUs, and so we did. And as a result we’re able to do more stuff with the graphics chip. We can put more triangles on screen. We can have more detail. We can have more characters. We can have more everything. We were able to do that only because we knew we were going to be doing a PS3 game, and that’s all we were going to be worrying about.
inFamous 2 is currently scheduled for a release in 2011.