Konami Confesses Castlevania: Lords of Shadow DLC “was Rushed” and “a Mistake”

Dave Cox, Konami’s production head is coming clean, admitting that the DLC for Castlevania: Lords of Shadow was poorly planned and rushed out of the gate, compromising the final product.

Speaking to Gameranx Cox explained:

The problem was that the game’s success caught everyone by surprise. It caught senior management by surprise and they wanted us to do DLC. We never planned to do DLC, so we ended up doing DLC after the fact and in hindsight that was a mistake. It was rushed. We had to rush it to market.

Fortunately, it looks like Konami has learned from its mistake and plans to approach it right – if at all – with the upcoming Lords of Shadow sequel.

I think we enriched the story that we wanted to tell, but I think if we were going to do DLC again it would have to be planned right from the get go. And it wouldn’t be something that would try to build upon an ending-it would be something that’s perhaps a side story that enriches the original story. If we were going to do DLC again it would be something much more carefully considered.

It’s always encouraging to hear developers talk about DLC in such a manner. Over the past couple of year’s we’ve seen a boom in add-on digital content, and unfortunately many companies end up using it as an opportunity to suck revenue from the consumer rather than enhance the overall experience.

Castlevania: Lords of Shadow 2 is set to release sometime next year. If you haven’t already done so, be sure to check out the game’s epic launch trailer.

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