Systems have specs a developer can use to see the potential of what a console can do. However, the manual for doing so is often left to public opinion. How many games do not take advantage of a wider color palette, some special parallax scrolling, or something else a console is able to do? Media Molecule held a Vita in one hand and Tearaway in the other and then did some crazy Fusion Dance to result in a game which features an astounding use of all of the Vita’s functions. It’s a game intricately tied to the Vita and a showcase to developers on what the Vita is capable of doing. Tearaway is like a manual for proper usage of the Vita while making a game enjoyable.
Tearaway does not stop there. There’s a connection to Tearaway beyond a representation of the player’s fingers poking through the rear touch screen, using a player’s living room to put a new skin on a gopher, or even the inclusion of the player as a character. It’s a letter to gamers to remind us imagination is what brought about the games we play, and our connection to each game is as strong as such imagination allows.
- Ys: Memories of Celceta
Be sure to stick to PlayStation LifeStyle for all of today for the last day in our Best of 2013 Awards week, and for more on our awards and the process behind them, go here. For all the awards given out so far, go here.