Killzone: Shadow Fall Split-Screen, Companion App, Killing Downed Enemies & More Discussed in Status Update

January 2, 2014Written by Jason Dunning


It’s been almost a month since Guerrilla Games gave us their latest status update regarding changes based on feedback for Killzone: Shadow Fall. After features like in-game voice chat, color blind support, and more were added in the latest patch, here’s what Guerrilla is looking at right now:


Team Balancing

  • We have made some new changes to the matchmaking algorithm based on our data. Please open a ticket with your specific feedback once you’ve had a chance to try it out.

Coming Soon

Turn Team Chat on by Default

  • When Team Chat was introduced in patch 1.07, we opted to give players the choice of turning it on themselves. Since the feature has proven extremely popular, we will turn Team Chat on as a default in a future update.

In Development

Fix Saving at Checkpoints

  • Patch 1.07 included an update to the user interface to clarify checkpoint messages. In addition, we’re currently working on a system that allows more frequent saving. The system will be introduced in a forthcoming patch.

Add Classic Weapons Pack

  • Several classic weapons may be making their way back to Killzone: Shadow Fall in a future expansion. For the latest news on our upcoming season of multiplayer expansions, stay tuned to

Bring Back Clan Matches

  • We recently introduced an Invitational Tournament as well as an Open Competition for the hardcore community. The Clans feature is currently in development along with other competitive events being planned for 2014.

Under Consideration/Under Investigation

Personalization for Characters

  • Killzone: Shadow Fall now allows you to customize your combat automata, player voice and player card, and we hope to introduce new personalization options in the future. Implementing personalization options without impacting game performance is tricky though, and gameplay features currently have priority for us.

Kill Downed Enemies

  • Removing or strongly restricting the ability to revive downed players would undermine the effectiveness of the Support Class. Nevertheless, we are evaluating the current balance to see if further refinements are warranted.

Bring Back Operations Mode

  • Killzone: Shadow Fall wasn’t created with an Operations mode in mind, but we will investigate the feasibility of this mode.

Reduce Blur in Multiplayer

  • We’re gathering data and investigating the blur effect. We hope to have more on this soon.

Create a Companion App

  • The new Killzone: Shadow Fall website works well on mobile devices and tablets, and currently fulfills a lot of the same functionality as a mobile app would. We may look into creating one for forthcoming feature updates that would benefit from a dedicated mobile app.

In Design

Fix Grenade Collision With Invisible Walls

  • Just like many of you, we’ve seen a few instances of grenades bouncing off objects they should have cleared. We’re currently gathering telemetry on this issue will come up with a solution based on our findings.

Bring Back Assassination Mode

  • We admit it – we may have underestimated the popularity of Assassination Mode somewhat when we designed Killzone: Shadow Fall. The good news is it’s certainly possible for us to re-introduce, and we’re looking at various designs right now.

Display Current Class Distribution

  • We’re currently redesigning the way the scoreboard works for a future patch. The new scoreboard design will address this and other suggestions raised by the community.

Not at the Moment

Introduce Deathmatch/Free For All Mode

  • From the construction of the maps, to the abilities of the classes, Killzone: Shadow Fall was designed with team play in mind, so we want to focus on that as much as possible. Nevertheless, we will leave this suggestion open to see how much traction it receives in the community.

Bring Back Squad Leader Spawn

  • Deployable spawn beacons are central to Killzone: Shadow Fall’s multiplayer design, so we’re not inclined to remove or drastically change them. Having said that, our team is currently evaluating new and creative ways of using the spawn beacons.

Introduce Ability to Completely Remap Controls

  • We currently have no plans to allow players to remap controls, but we are looking into adding multiple control schemes that should cater to most of your needs.

Make Spawn Beacon the Primary Ability for Support

  • The design of the Support Class relies on the current ability loadout and we don’t want to devalue the revive ability too much. For the moment, we will leave this suggestion open to see how important it is to the community.

Introduce Split-Screen Mode

  • It’s likely an uphill task with the level we’re striving for if we don’t want to affect performance too much.

Which of the feedback changes are you most looking forward to? Let us know in the comments below.